Time for 2 new additions to the fleet.
Have added the new Italian(IRN) Premium T8 BB Roma as well as my 1st new standard tech tree ship in quite a while the German(KM) T9 BB Friedrich der Grosse. With the addition of the Musashi, Roma, and FDG my Free XP and credit reserves are pretty well shot after buying, upgrading, and outfitting them all. Need to get some games played to rebuild.
The Roma is one of the most famous Italian BB's of the WW2 era despite never taking part in any action. It was actually sunk by German Bombers while it was enroute to be turned over to the Allies by the Italian Admiral on board after Mussolini had been deposed and Italy was switching sides. The FDG is a ship that was put down on paper during WW2 (ship class designated H39) but never built. It was supposed to be the next evolution of the Bismarck class of Battleships. None of the H39 ships were ever named either so the FDG name, used on other German warships in the past, was chosen by WG.
Roma as a Premium ship comes in it's final form. I fully upgraded the FDG so it is in it final form as well. Stats for each and port shots below. 1st battle results when I can...
Ship: RN ROMA
Nation: Italian Royal Navy (IRN)
Tier: 8 Premium
Ship Type: Battleship(BB)
Survivability(HP): 65,400 HP
Armor: 13-380MM / 40% Torpedo Damage Reduction
Maximum Speed: 30.0 knots
Rudder Shift: 12.5 seconds
Turning Radius: 810m
Detection By Sea: 13.0km
Detection By Air: 12.0km
Detection When Firing In Smoke: 13.7km
Main Armament: 3X3 381MM (2 turrets front/1 rear)
Main Gun Range: 18.1km
Rate Of Fire(ROF)/Reload(RL): 2.0 shots per min ROF / 30.0 seconds RL
180 Degree Turret Rotation: 26.9 seconds
Shell Dispersion @ Max Range: 227m
Shell Type:
Armor Piercing(AP) = 12,000 damage
High Explosive(HE) = 5100 (24% chance of fire)
Secondary Guns:
90MM = 12X1 (dual purpose)
152MM = 4X3
Secondary Gun Range:
All = 6.3km
Secondary Gun Rate Of Fire(ROF)/Reload(RL):
90MM = 16.66shots per min ROF / 3.6 seconds RL (dual purpose)
152MM = 5.55 shots per min ROF / 10.8 seconds RL
Secondary Gun Shell Type:
90MM = High Explosive(HE) (dual purpose)
152MM = Armor Piercing(AP)
Anti Aircraft Defense(AA):
20MM = 16X2
37MM = 4X1
37MM = 8X2
90MM = 12X1 (dual purpose)
Overall AA Rating = 72
Mounted Modules:
Slot 1 = Main Armaments Modification 1 (helps protect against main/secondary/AA guns and torpedo tubes being damaged)
Slot 2 = Damage Control Systems Modification 1 (reduces risk of fire and flooding)
Slot 3 = Aiming Systems Modification 1 (-7% main gun dispersion / -5% secondary gun dispersion / +5% secondary gun range)
Slot 4 = Steering Gears Modification 2 (reduces rudder shift by 20%)
Slot 5 = Concealment System Modification 1 (-10% to detection range and +5% to enemy gun dispersion)
Camo:
Roma comes with it's own Type 10 Roma permanent camo. You can also purchase a second permanent camo; Kobayashi-Roma. I have chosen not to purchase the Kobayashi-Roma camo at this time as it is so darned UGLY it is not funny. It gives excellent bonuses but just couldn't stand to look at it. Might change my mind later but for now YUCK and no thanks. The Roma's regular perma camo provides the following benefits...
-3% Detectability Range By Sea
+4% Dispersion to Enemy Guns
-10% Post Battle Service Fee
+50% XP Earned
Mounted Consumables: (*)
Damage Control Party (stops fires and flooding + repairs damage to main/secondary/AA guns and torpedo tubes)
Repair Party Repair Party (heals back some of the damage taken)
Spotter Plane (ship launched Spotter Plane - increases main gun range while active) (**)
* - consumables are manually activated special features. They have a limited active time then require a recharge period (sometimes lengthy) before you can use them again. All consumables have a premium version (II) available that cost resources and have to be purchased for each battle. The standard versions (I) are free and come mounted by default.
** - Roma has the option to mount a Spotter Plane - OR - a Catapult Fighter Plane in the same slot. I have chosen the Spotter Plane. Catapult Fighters are not very good and the increased visibility and firing range of the Spotter Plane while it is active is of more use usually. Roma's AA is not great but it is good enough that the fighter won't provide as much benefit as the spotter will.
Captain:
I am using the only Italian BB Capt I have on Roma (at this time there are only 2 Italian BB's in game and both are the Premiums I have so I don't have a lot of Captains or a high point one to use). It is the Capt I have been using on the Italian T5 BB Giulio Cesare. The Capt has 12 points. The points are assigned as follows...
1pt = Priority Target (let's you know when you are targeted and by how many)
1pt = Incoming Fire Alert (let's you know when a ship targeting you shoots)
1pt = Preventative Maintenance (-30% chance of main guns, secondary guns, and AA guns being damaged or destroyed)
2pt = Expert Marksman (increase rotation speed of main gun turrets)
3pt = Basic Fire Training (decreases reload time of secondary guns and increases damage output of the AA guns)
4pt = Advanced Fire Training (increases the range of both secondary and AA guns)
IRN T8 Premium BB Roma w/ Type 10 Roma Permanent Camo's (Port = Black Sea Anniversary):
_________________________________________________________________________________
Ship: KMS FRIEDRICH DER GROSSE
Nation: German Navy (KM)
Tier: 9
Ship Type: Battleship(BB)
Survivability(HP): 84,300 HP
Armor: 19-400MM / 27% Torpedo Damage Reduction
Maximum Speed: 30.0 knots
Rudder Shift: 14.0 seconds
Turning Radius: 940m
Detection By Sea: 15.1km
Detection By Air: 14.4km
Detection When Firing In Smoke: 16.8km
Main Armament: 4X2 420MM (2 turrets front/2 rear)
Main Gun Range: 20.3km
Rate Of Fire(ROF)/Reload(RL): 2.12 shots per min ROF / 28.2 seconds RL
180 Degree Turret Rotation: 32.8 seconds
Shell Dispersion @ Max Range: 265m
Shell Type:
Armor Piercing(AP) = 13,500 damage
High Explosive(HE) = 5000 (41% chance of fire)
Secondary Guns:
105MM = 8X2 (dual purpose)
150MM = 6X2
Secondary Gun Range:
All = 10.9km
Secondary Gun Rate Of Fire(ROF)/Reload(RL):
105MM = 20.0 shots per min ROF / 3.0 seconds RL (dual purpose)
150MM = 8.82 shots per min ROF / 6.8 seconds RL
Secondary Gun Shell Type:
105MM = High Explosive(HE) (dual purpose)
150MM = High Explosive(HE)
Anti Aircraft Defense(AA):
20MM = 6X4
37MM = 26X2
105MM = 8X2 (dual purpose)
Overall AA Rating = 89
Mounted Modules:
Slot 1 = Main Armaments Modification 1 (helps protect against main/secondary/AA guns and torpedo tubes being damaged)
Slot 2 = Damage Control Systems Modification 1 (reduces risk of fire and flooding)
Slot 3 = Secondary Battery Modification 2 (-20% secondary gun dispersion / +20% secondary gun range)
Slot 4 = Steering Gears Modification 2 (reduces rudder shift by 20%)
Slot 5 = Concealment System Modification 1 (-10% to detection range and +5% to enemy gun dispersion)
Slot 6 = Main Battery Modification 3 (-12% to main gun reload / +13% main gun turret rotation)
Camo:
I have purchased the KMS Friedrich der Grosse's Type 19 permanent camo. The camo provides the following benefits...
-3% Detectability Range By Sea
+4% Dispersion to Enemy Guns
-20% Post Battle Service Fee
+100% XP Earned
Mounted Consumables: (*)
Damage Control Party (stops fires and flooding + repairs damage to main/secondary/AA guns and torpedo tubes)
Repair Party Repair Party (heals back some of the damage taken)
Spotter Plane (ship launched Spotter Plane - increases main gun range while active) (**)
Hydroacoustic Search (like sonar - increases detection range of enemy ships and incoming torpedoes)
* - consumables are manually activated special features. They have a limited active time then require a recharge period (sometimes lengthy) before you can use them again. All consumables have a premium version (II) available that cost resources and have to be purchased for each battle. The standard versions (I) are free and come mounted by default.
** - KMS Friedrich der Grosse has the option to mount a Spotter Plane - OR - a Catapult Fighter Plane in the same slot. I have chosen the Spotter Plane. Catapult Fighters are not very good and the increased visibility and firing range of the Spotter Plane while it is active is of more use usually. The AA on FDG is pretty good so the Spotter gives more benefit than a poor Fighter.
Captain:
I transferred the 15 pt Capt out of my Bismarck to the FDG ad then moved the next best Capt up the line and so on. What is ncie about KM BB Capt's is their builds are the same from T5+ so they can be moved to a new Bb and not need the additional expense of resetting the skill points. It is expensive enough paying to retrain them to a new ship. The 15 pts are assigned as follows...
1pt = Priority Target (let's you know when you are targeted and by how many)
1pt = Incoming Fire Alert (let's you know when a ship targeting you shoots)
1pt = Preventative Maintenance (-30% chance of main guns, secondary guns, and AA guns being damaged or destroyed)
2pt = Expert Marksman (increase rotation speed of main gun turrets)
3pt = Basic Fire Training (decreases reload time of secondary guns and increases damage output of the AA guns)
3pt = Superintendent (+1 charge to all mounted consumables)
4pt = Advanced Fire Training (increases the range of both secondary and AA guns)
KM T9 BB KMS Friedrich der Grosse w/ Type 19 Permanent Camo (Port = Atlantic Ocean):
Have added the new Italian(IRN) Premium T8 BB Roma as well as my 1st new standard tech tree ship in quite a while the German(KM) T9 BB Friedrich der Grosse. With the addition of the Musashi, Roma, and FDG my Free XP and credit reserves are pretty well shot after buying, upgrading, and outfitting them all. Need to get some games played to rebuild.
The Roma is one of the most famous Italian BB's of the WW2 era despite never taking part in any action. It was actually sunk by German Bombers while it was enroute to be turned over to the Allies by the Italian Admiral on board after Mussolini had been deposed and Italy was switching sides. The FDG is a ship that was put down on paper during WW2 (ship class designated H39) but never built. It was supposed to be the next evolution of the Bismarck class of Battleships. None of the H39 ships were ever named either so the FDG name, used on other German warships in the past, was chosen by WG.
Roma as a Premium ship comes in it's final form. I fully upgraded the FDG so it is in it final form as well. Stats for each and port shots below. 1st battle results when I can...
Ship: RN ROMA
Nation: Italian Royal Navy (IRN)
Tier: 8 Premium
Ship Type: Battleship(BB)
Survivability(HP): 65,400 HP
Armor: 13-380MM / 40% Torpedo Damage Reduction
Maximum Speed: 30.0 knots
Rudder Shift: 12.5 seconds
Turning Radius: 810m
Detection By Sea: 13.0km
Detection By Air: 12.0km
Detection When Firing In Smoke: 13.7km
Main Armament: 3X3 381MM (2 turrets front/1 rear)
Main Gun Range: 18.1km
Rate Of Fire(ROF)/Reload(RL): 2.0 shots per min ROF / 30.0 seconds RL
180 Degree Turret Rotation: 26.9 seconds
Shell Dispersion @ Max Range: 227m
Shell Type:
Armor Piercing(AP) = 12,000 damage
High Explosive(HE) = 5100 (24% chance of fire)
Secondary Guns:
90MM = 12X1 (dual purpose)
152MM = 4X3
Secondary Gun Range:
All = 6.3km
Secondary Gun Rate Of Fire(ROF)/Reload(RL):
90MM = 16.66shots per min ROF / 3.6 seconds RL (dual purpose)
152MM = 5.55 shots per min ROF / 10.8 seconds RL
Secondary Gun Shell Type:
90MM = High Explosive(HE) (dual purpose)
152MM = Armor Piercing(AP)
Anti Aircraft Defense(AA):
20MM = 16X2
37MM = 4X1
37MM = 8X2
90MM = 12X1 (dual purpose)
Overall AA Rating = 72
Mounted Modules:
Slot 1 = Main Armaments Modification 1 (helps protect against main/secondary/AA guns and torpedo tubes being damaged)
Slot 2 = Damage Control Systems Modification 1 (reduces risk of fire and flooding)
Slot 3 = Aiming Systems Modification 1 (-7% main gun dispersion / -5% secondary gun dispersion / +5% secondary gun range)
Slot 4 = Steering Gears Modification 2 (reduces rudder shift by 20%)
Slot 5 = Concealment System Modification 1 (-10% to detection range and +5% to enemy gun dispersion)
Camo:
Roma comes with it's own Type 10 Roma permanent camo. You can also purchase a second permanent camo; Kobayashi-Roma. I have chosen not to purchase the Kobayashi-Roma camo at this time as it is so darned UGLY it is not funny. It gives excellent bonuses but just couldn't stand to look at it. Might change my mind later but for now YUCK and no thanks. The Roma's regular perma camo provides the following benefits...
-3% Detectability Range By Sea
+4% Dispersion to Enemy Guns
-10% Post Battle Service Fee
+50% XP Earned
Mounted Consumables: (*)
Damage Control Party (stops fires and flooding + repairs damage to main/secondary/AA guns and torpedo tubes)
Repair Party Repair Party (heals back some of the damage taken)
Spotter Plane (ship launched Spotter Plane - increases main gun range while active) (**)
* - consumables are manually activated special features. They have a limited active time then require a recharge period (sometimes lengthy) before you can use them again. All consumables have a premium version (II) available that cost resources and have to be purchased for each battle. The standard versions (I) are free and come mounted by default.
** - Roma has the option to mount a Spotter Plane - OR - a Catapult Fighter Plane in the same slot. I have chosen the Spotter Plane. Catapult Fighters are not very good and the increased visibility and firing range of the Spotter Plane while it is active is of more use usually. Roma's AA is not great but it is good enough that the fighter won't provide as much benefit as the spotter will.
Captain:
I am using the only Italian BB Capt I have on Roma (at this time there are only 2 Italian BB's in game and both are the Premiums I have so I don't have a lot of Captains or a high point one to use). It is the Capt I have been using on the Italian T5 BB Giulio Cesare. The Capt has 12 points. The points are assigned as follows...
1pt = Priority Target (let's you know when you are targeted and by how many)
1pt = Incoming Fire Alert (let's you know when a ship targeting you shoots)
1pt = Preventative Maintenance (-30% chance of main guns, secondary guns, and AA guns being damaged or destroyed)
2pt = Expert Marksman (increase rotation speed of main gun turrets)
3pt = Basic Fire Training (decreases reload time of secondary guns and increases damage output of the AA guns)
4pt = Advanced Fire Training (increases the range of both secondary and AA guns)
IRN T8 Premium BB Roma w/ Type 10 Roma Permanent Camo's (Port = Black Sea Anniversary):
_________________________________________________________________________________
Ship: KMS FRIEDRICH DER GROSSE
Nation: German Navy (KM)
Tier: 9
Ship Type: Battleship(BB)
Survivability(HP): 84,300 HP
Armor: 19-400MM / 27% Torpedo Damage Reduction
Maximum Speed: 30.0 knots
Rudder Shift: 14.0 seconds
Turning Radius: 940m
Detection By Sea: 15.1km
Detection By Air: 14.4km
Detection When Firing In Smoke: 16.8km
Main Armament: 4X2 420MM (2 turrets front/2 rear)
Main Gun Range: 20.3km
Rate Of Fire(ROF)/Reload(RL): 2.12 shots per min ROF / 28.2 seconds RL
180 Degree Turret Rotation: 32.8 seconds
Shell Dispersion @ Max Range: 265m
Shell Type:
Armor Piercing(AP) = 13,500 damage
High Explosive(HE) = 5000 (41% chance of fire)
Secondary Guns:
105MM = 8X2 (dual purpose)
150MM = 6X2
Secondary Gun Range:
All = 10.9km
Secondary Gun Rate Of Fire(ROF)/Reload(RL):
105MM = 20.0 shots per min ROF / 3.0 seconds RL (dual purpose)
150MM = 8.82 shots per min ROF / 6.8 seconds RL
Secondary Gun Shell Type:
105MM = High Explosive(HE) (dual purpose)
150MM = High Explosive(HE)
Anti Aircraft Defense(AA):
20MM = 6X4
37MM = 26X2
105MM = 8X2 (dual purpose)
Overall AA Rating = 89
Mounted Modules:
Slot 1 = Main Armaments Modification 1 (helps protect against main/secondary/AA guns and torpedo tubes being damaged)
Slot 2 = Damage Control Systems Modification 1 (reduces risk of fire and flooding)
Slot 3 = Secondary Battery Modification 2 (-20% secondary gun dispersion / +20% secondary gun range)
Slot 4 = Steering Gears Modification 2 (reduces rudder shift by 20%)
Slot 5 = Concealment System Modification 1 (-10% to detection range and +5% to enemy gun dispersion)
Slot 6 = Main Battery Modification 3 (-12% to main gun reload / +13% main gun turret rotation)
Camo:
I have purchased the KMS Friedrich der Grosse's Type 19 permanent camo. The camo provides the following benefits...
-3% Detectability Range By Sea
+4% Dispersion to Enemy Guns
-20% Post Battle Service Fee
+100% XP Earned
Mounted Consumables: (*)
Damage Control Party (stops fires and flooding + repairs damage to main/secondary/AA guns and torpedo tubes)
Repair Party Repair Party (heals back some of the damage taken)
Spotter Plane (ship launched Spotter Plane - increases main gun range while active) (**)
Hydroacoustic Search (like sonar - increases detection range of enemy ships and incoming torpedoes)
* - consumables are manually activated special features. They have a limited active time then require a recharge period (sometimes lengthy) before you can use them again. All consumables have a premium version (II) available that cost resources and have to be purchased for each battle. The standard versions (I) are free and come mounted by default.
** - KMS Friedrich der Grosse has the option to mount a Spotter Plane - OR - a Catapult Fighter Plane in the same slot. I have chosen the Spotter Plane. Catapult Fighters are not very good and the increased visibility and firing range of the Spotter Plane while it is active is of more use usually. The AA on FDG is pretty good so the Spotter gives more benefit than a poor Fighter.
Captain:
I transferred the 15 pt Capt out of my Bismarck to the FDG ad then moved the next best Capt up the line and so on. What is ncie about KM BB Capt's is their builds are the same from T5+ so they can be moved to a new Bb and not need the additional expense of resetting the skill points. It is expensive enough paying to retrain them to a new ship. The 15 pts are assigned as follows...
1pt = Priority Target (let's you know when you are targeted and by how many)
1pt = Incoming Fire Alert (let's you know when a ship targeting you shoots)
1pt = Preventative Maintenance (-30% chance of main guns, secondary guns, and AA guns being damaged or destroyed)
2pt = Expert Marksman (increase rotation speed of main gun turrets)
3pt = Basic Fire Training (decreases reload time of secondary guns and increases damage output of the AA guns)
3pt = Superintendent (+1 charge to all mounted consumables)
4pt = Advanced Fire Training (increases the range of both secondary and AA guns)
KM T9 BB KMS Friedrich der Grosse w/ Type 19 Permanent Camo (Port = Atlantic Ocean):