Flying the Boeing 757-200

wwillson

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Thanks to @Astro14 I had the privilege of flying a Boeing 757-200 simulator at the United Airlines training center in Denver.

The simulator (SIM) is a spectacular example of human ingenuity and engineering. CAE is the SIM manufacturer. The cockpit was built by Boeing for the real 757, then sold to CAE. CAE starts with the Boeing 757-200 cockpit complete with all instrumentation, switches, levers, breakers, controls, seats, etc. and builds the SIM around the cockpit. There are many racks of computers and graphics engines behind the SIM in the computer room. The SIM requires an entire section of the building for the SIM itself and all the supporting computers, hydraulics, actuators, etc. I believe a new SIM today is in the neighborhood of $50,000,000.

You can see the three projectors that give you a visual outside the cockpit windows. They project onto mirrors the reflects the image to your eyes.
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The SIM is the most realistic simulation I have ever seen. You can't tell you are not flying the real airplane. The graphics are a bit less realistic than looking outside at the real vicinity of a real airplane, but when you are flying it doesn't detract from the realism. When taxiing, you feel bumps in the tarmac, you see cars on the freeways, you hear all the sounds of the airplane, if they would put a spritz of jet exhaust smell into the cockpit, you'd be even further convinced of the realism.
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From turning the master power switch on during the preflight to shutting the airplane down at the destination, every action is exactly like flying a revenue flight. All checklists and procedures are carefully followed. Crews are expected to do their part exactly and coordinate as they are taught in CRM training. Remember, in the SIM both pilots are undergoing qualification training to do their job safely while carrying real passengers behind them.

We walked through the entire preflight, which includes programming the flight plan into the FMS (Flight Management System) and verifying all flight data such as weights, winds, temp, fuel, etc). The hydraulic systems and about 15 other systems are checked before engine start. When you start the engines, you actually hear the sounds of the engines and feel the inertia rock the airplane just a bit, just like you do in the real airplane. You get pushed back from the gate, then start taxing to the active runway.



Taxi steering is controlled by a tiller close to the captains left hand. There is a lever with a knob that you turn the front wheel. The steering is pretty sensitive and if you over steer, the SIM will simulate the mass of the airplane rocking back and forth, which could make someone sensitive to airsickness, sick. It's that realistic. You need about 25% of N1 to get the airplane moving and the taxi speed limit is 20kts groundspeed. There is a ground speed indicator on the HSI (Horizontal situation indicator). I sat in the left seat (captain), so I did all the taxiing.
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When you are ready for takeoff, on the runway and lined up properly, you advance the throttles to about where you think they need to be for takeoff EPR (Engine Pressure Ratio), then you reach up above the throttles and push the auto throttles button, it sets exact takeoff power for you, so you aren't messing with it when you should be looking outside. The auto throttles can be used in every phase of flight and are very slick. The SIM tips back probably 20° giving you the feeling that you are accelerating down the runway. The reason the SIM feels so realistic is that it's full of feelings. :) The movement in concert with the visual changes looking out the cockpit windows convince you that this is real. It's incredibly convincing.

We did an entire flight from San Diego to Las Vegas, which included a SID (Standard Instrument Departure) from SAN, en route, a STAR (Standard Arrival Route) to the IAF (Initial approach fix) for a RNAV approach into LAS and landing. The whole flight there is so much going on that it's overwhelming because I'm not familiar with the airplane and I'm not used to going 500 MPH. My co-pilot did a great job of keeping me out of trouble. We flew both with the auto pilot and I hand flew the airplane with the flight director. The auto pilot is simply amazing. The 757 is a great flying and landing airplane. I believe it's easier to land than the 767-400.
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Next, we taxied back to the active runway and took off. Shortly after takeoff, I pulled the throttle for the left engine back to idle, as I wanted to simulate an engine out. I think we were still climbing at 1,500 fpm and Astro pointed out that I was going > 300 kts. Wow, that's performance! We climbed to about 25k feet and did a few stalls. The airplane stalls nicely without rolling over, which really surprised me. Some small airplanes I've flown love to roll over on their back when stalled. We simulated the Air France flight 447 crash where the crew inadvertently stalled the airplane in cruise. They didn't realize the plane was stalled and held full back on the joystick (Airbus) with full power and couldn't get out of the stall. The 757 is one of the highest thrust to weight ratio airliners ever built. While in a deep stall, man does the SIM try to shake your fillings out!, even with full power, you can't recover. Why? Because the wings make so much induced drag while stalled that even the raw power of the 757 can't overcome the drag. Push the nose down about 30° and it recovers quickly with only a couple thousand feet of altitude loss.

We shut the autopilot and flight director off and I hand flew the airplane for probably 45 minutes doing several different maneuvers, full power climbs, idle power descents, level flight, etc. In a Cessna 172 power controls altitude and pitch controls airspeed. It's the same in a 757, in many ways a 757 flies just like a single engine Cessna. It's just a lot heavier, has incredible power, goes a LOT faster, and is way way more complex. When I was done hand flying we were just south of Las Vagas at 25k feet and I asked Astro if we could make the airport. We used full speed brakes to increase our descent rate, then added flaps and gear as speed allowed. We did a visual approach and successfully landed from almost over the airport at 25k feet. That's some serious descent rate!

The autopilot and flight director, are wonderful tools to reduce pilot workload. The autopilot does an amazing job of flying the airplane. I can see how some pilots lose their flying skills because they become reliant on the automation. The autopilot is also very complex and it would take hundreds of hours of training and use to really know how use all of its capabilities.

The next landing was at my home airport close to where I grew up and did my initial flight training.

My hometown out the window, it's pretty realistic.
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RWY 12 at ALO (Waterloo, IA) 12 miles away.
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The last landing was at Goose Bay, Labrador. Astro has flown over it many times, just hasn't had to land there, think emergency.
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The smart guy
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What a fantastic experience! Thanks Astro!
 
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Wow. Apparently you have some skillz beyond circling the pattern and touch and goes at a local airport. It's probably good training for the trainer to keep you ahead of the situation and in the air. Did you have any minus AGL problems? Are there other humans involved that you'd normally interact with, air traffic controller etc or is all that CG?
 
Apparently you have some skillz beyond circling the pattern and touch and goes at a local airport.
After giving 1,500 hours of instruction and 3,600 landings, I'd better have some skillz. Students don't intend to kill you, they just don't have the experience to not and I'm serious about that. However, you'd be surprised how much workload you have doing pattern work. There is constant change and you still need to get stabilized on final. The instructor gets very good at doing this, but the student is almost always overwhelmed, until they get close to taking their check ride.

It's probably good training for the trainer to keep you ahead of the situation and in the air.
Oh yes, I saw @Astro14 's stillz being honed trying to keep up with my lack of familiarity with the airplane :)

Did you have any minus AGL problems?
No, we are both pilots and there is such an ingrained mentality to fly safely that there is zero messing around. We could have, but what's the point? It's really simple to point the nose down and run into the ground, it requires zero skill. My goal was to learn about the 757 and understand how it handles and get some knowledge of the systems. @Astro14 is a fabulous teacher and I wouldn't want to waste a minute of opportunity to learn from him.

Are there other humans involved that you'd normally interact with, air traffic controller etc or is all that CG?
The beauty of simulation. No air traffic control. It does feel weird to taxi around a major international airport and to taxi onto the runway without clearance. I couldn't help but look for traffic on final before I crossed the hold short line, it's permanently etched into my mind.
 
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I love the 757, she is a beast. Whenever I’ve flown on one, the thrust on a heavy takeoff is truly amazing. I’ve never felt anything like it in other planes.
Thank you for sharing this, I’m a little envious only because of my love for the 757.
 
Oh yes, I saw @Astro14 's stillz being honed trying to keep up with my lack of familiarity with the airplane :)
So in a sense it was training for him too--he wasn't sitting back with a cold one, uninvolved, it was still training and effort.

Very cool stuff. I doubt I'll ever get to fly--and certainly nothing this complex. :)
 
So in a sense it was training for him too--he wasn't sitting back with a cold one, uninvolved, it was still training and effort.
Correct, no sitting back and relaxing. When you instruct a new student, you have all the responsibility and the workload that would normally be split between two pilots that know that they are doing. Astro knows the entire airplane like the back of his hand, his command over all the complexity is complete. I got to just do the flying, while Astro did the hard work.
 
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I wonder if United will keep this SIM after they retire the 757 fleet? This SIM has the Wolf era graphics on it so it was probably installed in the mid 90’s.
 
That was super neat! Flew on a 757 only once and i don't think I've ever been pushed back to my seat in anything else. Next best was the 787.
 
I'm shocked that American lets non-employees use it at all given the complexity and no doubt cost of operating that thing. I could see them "renting" it out to other airlines that can't afford the cost of their own but that would still be incredibly costly.
 
I'm shocked that American lets non-employees use it at all given the complexity and no doubt cost of operating that thing. I could see them "renting" it out to other airlines that can't afford the cost of their own but that would still be incredibly costly.
Help me understand what you’re talking about with this post.

I am not familiar with American’s policies. I don’t know if they rent out simulator time.

Roughly speaking, a full flight simulator for an airliner will lease for about $1,000/hour on a dry lease (negotiated prices and larger contracts, will, of course, vary, and this is rough order of magnitude. Further, my information on actual cost is very old, so, perhaps I am quite low).

Wet lease (with instructor) will be closer to $1,500/hour (same set of caveats).

Yes, this is a very sophisticated piece of equipment. The only way you’re getting to see one is if you are escorted by a current, qualified, instructor or evaluator. I happen to be the latter. I have experience as the former.

At various times, we have rented time to other airlines. Over 50 various entities in total, if my memory serves correctly. Including companies like Air New Zealand, the USAF, and others.

Our training loads at the moment are very high, to support the expansion of our fleet, and the hiring that underpins it. I don’t believe we are leasing any time to other companies at the moment.

I have conducted several dozen tours during my time as both instructor and evaluator. The relative experience of the person getting the tour determines what we do with the simulator. Some people simply want to understand how the airplane works, and I’m happy to explain it. Some people just wanna fly around in the sky.

If folks have no idea what they want, I will often do demonstrations of our low visibility landing capability, which is an auto land, and it’s pretty impressive to see snow swirling around the cockpit, and be unable to see the runway until after the main landing gear touchdown. Yes, the airplane is that capable. Our entire fleet is.

It’s relatively rare to get somebody like Wayne, a pilot, who understands flying, and really wants to understand the aircraft. What we did was to conduct a normal flight from San Diego to Las Vegas. Pointing out the various systems, but particularly the Flight management system through a takeoff, climb, cruise, descent and landing set of profiles. It was my considered opinion that this would allow the best exposure to, and understanding of, the full set of aircraft capabilities.

We did some landings in various airports around the country, as well as the one up in Goose Bay, Labrador. That was Wayne, indulging me. It’s an airport that we regularly discuss, and list as an alternate when conducting ETOPS. But I’ve never actually been there, we don’t really have a reason to go there unless something quite serious happens on board the airplane. I was fascinated to see how the terrain appeared, it looked exactly like the Jeppesen charting, and the airport procedures and appearance. Nice to know what I’m getting into if I find myself having to go there on a dark and stormy night.

The motion system on the simulator is top-of-the-line. And it really does feel like you’re flying. The motion system has 6° of freedom, and uses tilt, surge, and sway to fool your inner ear into feeling things like acceleration, or bumps.

The visual system is great, and yes, at a major airport there are in fact, ground vehicles moving around, taxi directors, as well as the ability to change any environmental parameter, including visibility, ceiling, precipitation, surface, features, and cover, like snow, as well as wind and wind. A whole myriad of factors that would change how the airplane flies and what you see out the front.

That said, this device isn’t quite up to the level of detail and fidelity of much newer devices. Think about how much computer power, and graphics, have improved in other areas in the 25 to 30 years since CAE built this simulator. That said, it is an expensive, sophisticated machine. It meets all of the FAA requirements for a level D device.

The newer ones are even more impressive. The information I’m giving you is all public by the way, but we are building a new building that will house another dozen or so full motion simulators, like this one. We are the world’s largest airline training center, by a significant margin.

We only have a few simulators certified to do the sort of deep stall training that Wayne described. This happens to be one of them, so what he was getting was a faithful representation of the aircraft’s own aerodynamic performance in that Flight regime.
 
Help me understand what you’re talking about with this post.

I am not familiar with American’s policies. I don’t know if they rent out simulator time.

Roughly speaking, a full flight simulator for an airliner will lease for about $1,000/hour on a dry lease (negotiated prices and larger contracts, will, of course, vary, and this is rough order of magnitude. Further, my information on actual cost is very old, so, perhaps I am quite low).

Wet lease (with instructor) will be closer to $1,500/hour (same set of caveats).

Yes, this is a very sophisticated piece of equipment. The only way you’re getting to see one is if you are escorted by a current, qualified, instructor or evaluator. I happen to be the latter. I have experience as the former.

At various times, we have rented time to other airlines. Over 50 various entities in total, if my memory serves correctly. Including companies like Air New Zealand, the USAF, and others.

Our training loads at the moment are very high, to support the expansion of our fleet, and the hiring that underpins it. I don’t believe we are leasing any time to other companies at the moment.

I have conducted several dozen tours during my time as both instructor and evaluator. The relative experience of the person getting the tour determines what we do with the simulator. Some people simply want to understand how the airplane works, and I’m happy to explain it. Some people just wanna fly around in the sky.

If folks have no idea what they want, I will often do demonstrations of our low visibility landing capability, which is an auto land, and it’s pretty impressive to see snow swirling around the cockpit, and be unable to see the runway until after the main landing gear touchdown. Yes, the airplane is that capable. Our entire fleet is.

It’s relatively rare to get somebody like Wayne, a pilot, who understands flying, and really wants to understand the aircraft. What we did was to conduct a normal flight from San Diego to Las Vegas. Pointing out the various systems, but particularly the Flight management system through a takeoff, climb, cruise, descent and landing set of profiles. It was my considered opinion that this would allow the best exposure to, and understanding of, the full set of aircraft capabilities.

We did some landings in various airports around the country, as well as the one up in Goose Bay, Labrador. That was Wayne, indulging me. It’s an airport that we regularly discuss, and list as an alternate when conducting ETOPS. But I’ve never actually been there, we don’t really have a reason to go there unless something quite serious happens on board the airplane. I was fascinated to see how the terrain appeared, it looked exactly like the Jeppesen charting, and the airport procedures and appearance. Nice to know what I’m getting into if I find myself having to go there on a dark and stormy night.

The motion system on the simulator is top-of-the-line. And it really does feel like you’re flying. The motion system has 6° of freedom, and uses tilt, surge, and sway to fool your inner ear into feeling things like acceleration, or bumps.

The visual system is great, and yes, at a major airport there are in fact, ground vehicles moving around, taxi directors, as well as the ability to change any environmental parameter, including visibility, ceiling, precipitation, surface, features, and cover, like snow, as well as wind and wind. A whole myriad of factors that would change how the airplane flies and what you see out the front.

That said, this device isn’t quite up to the level of detail and fidelity of much newer devices. Think about how much computer power, and graphics, have improved in other areas in the 25 to 30 years since CAE built this simulator. That said, it is an expensive, sophisticated machine. It meets all of the FAA requirements for a level D device.

The newer ones are even more impressive. The information I’m giving you is all public by the way, but we are building a new building that will house another dozen or so full motion simulators, like this one. We are the world’s largest airline training center, by a significant margin.

We only have a few simulators certified to do the sort of deep stall training that Wayne described. This happens to be one of them, so what he was getting was a faithful representation of the aircraft’s own aerodynamic performance in that Flight regime.
Sounds totally awesome. Or as Spock might say, "Fascinating". ✈️
 
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