So, the day I have been waiting for since starting WOWS back in December 2016 has arrived. Well, one of those days anyway.
I have reached my 1st T10 ship in the game. I always thought it would be the BRN T10 CL Minotaur as I played mostly BRN CL when I started but I ended up becoming hooked on BB's and started playing them mostly after a few months. I have got that 1st T10 though after some 3688 matches. Yes, 3688 (3518 in Co-op and 170 in Random).
Obviously as this thread illustrates I have played a lot of different ship lines and progressed multiple lines at the same time. In addition to taking the BRN CL's to T7, USN CL to T7, KM CL to T6, and French CL to T6, I actually dropped RUS CL at T5 and IJN at T6, I have taken IJN and KM BB to T8 and BRN BB to T5, I stopped playing and dropped DD's at T4, and even tried CV before deciding it wasn't for me. So I easily could have done this sooner than I have. Also, playing mainly Co-op with the drastically reduced rewards has contributed to the slower progression. I hate Random mode though so I don't mind. I almost take it as a badge of honor that I got to T10 as a Co-op player.
So while I would have liked to get her sooner, I think playing so many different ships has made me a better player overall. Just glad I finally reached the pot of gold at the base of the rainbow in at least one line though.
So which ship is it? The USN T10 BB Montana.
I haven't played it yet but have played against them and they are tough ships with a deadly broadside salvo of 12 406MM guns. Actually, it looks like it uses the exact same guns as Iowa just with an extra turret. So, I am used to the quirks of the guns which should help. The Montana also has one of the best AA suites in the game and I am looking forward to melting enemy plane squadrons. Hopefully I can break Iowa's record of 65 planes shot down. Montana has a lot better armor and torpedo protection than Iowa as well. Unfortunately, it appears the ship is even bigger than, and slower to turn than, the Iowa which is a bummer. Definitely going to have to plan WAY ahead because maneuvering will be tough. As long as I can get the guns on stuff though they are in big trouble.
Will post 1st game results later as I always do. Below will be the new ship stats, last Iowa game stats, and then port photos of the Montana.
Note - T10 ships do not have ship upgrades (ie; hulls, guns, engines, etc...) so I didn't have to use Free XP to do that once I got it. Good thing as it cost a small fortune in credits ($20,800,000.00) to buy it, and to fill the module upgrade slots ( 6 of them totaling $6, 875,000.00), after earning the 247,000 XP in Iowa to research it. I also had to use a butt load of Doubloons to shuffle around and retrain Capt's to get the highest point ones into the highest tier ships (now that I am at T10 in USN BB I no longer have to move the USN BB Capt's around - they can stay in the ships now in - hooray! :!). So my reserves are really depleted. Glad I didn't have to wipe out my Free XP too. Time to play and build them back.
Thanks for being with me on this ride. Without further rambling the new ship...
Ship: MONTANA
Nation: United States (USN)
Tier: 10
Ship Type: Battleship(BB)
Survivability(HP): 96,300 HP
Armor: 6-541MM / 39% Torpedo Damage Reduction
Maximum Speed: 30 knots
Rudder Shift: 17.8 seconds
Turning Radius: 950m
Detection By Sea: 15.6km
Detection By Air: 14.5km
Main Armament: 4X3 406MM ( 2 turrets front/2 rear )
Main Gun Range: 23.6km
Rate Of Fire(ROF)/Reload(RL): 2 shots per min ROF / 30 seconds RL
Shell Dispersion: 264m
Shell Type:
Armor Piercing(AP) = 13,500 damage
High Explosive(HE) = 5700 damage
Secondary Guns:
127MM = 10X2 ( dual purpose )
Secondary Gun Range:
127MM = 7.2km ( dual purpose )
Secondary Gun Rate Of Fire(ROF)/Reload(RL):
127MM = 16.66 shots per min ROF / 3.6 seconds RL ( dual purpose )
Secondary Gun Shell Type:
127MM = High Explosive(HE) ( dual purpose )
Anti Aircraft Defense(AA): ( Assorted caliber and types )
20MM = 20X1
20MM = 20X2
40MM = 20X4
127MM = 10X2 ( dual purpose )
Mounted Modules:
Slot 1 = Main Armaments Modification 1 (improves survivability/reduces repair time of main guns)
Slot 2 = AA guns Modification 2 (+20% to AA gun range)
Slot 3 = Artillery Plotting Room Modification 2 (-11% to main gun dispersion)
Slot 4 = Damage Control System Modification 1 (-3% risk of flooding and -5% risk of fires)
Slot 5 = Steering Gears Modification 2 (20% to rudder shift time)
Slot 6 = Concealment System Modification 1 (+5% to enemy gun dispersion and -10% to detectability range)
Camo:
Premium (Permanent) Montana Type 20
-3% Detectability Range
+4% Enemy Gun Dispersion
-50% Post Battle Service Fee
+100% XP Earned
+20% Credits Earned
Captain (15 Points):
1pt = Priority Target (let's you know when you are targeted and by how many)
1pt = Incoming Fire Alert (let's you know when a ship targeting you shoots)
1pt = Preventative Maintenance (helps protect turrets and other modules from damage -30% to the risk)
2pt = Expert Marksman (reduces the time for turrets turning)
3pt = Superintendent (+1 charges to all mounted consumables)
3pt = Basic Fire Training (improvements to secondary guns and AA)
4pt = Advanced Fire Training (improvements to secondary guns and AA)
Here was the last game in Iowa (well last game before Montana - keeping it and will play often). No kills but I took the lead and spearheaded the charge into the enemy and did a lot of damage allowing the rest of the team to make the easier kills.
USN T10 BB Montana (WWII Pearl Harbor, Hawaii Port):