Pretty ships in world of warships

Yeah, I am really liking the new T10 French BB Republique. It is just a beast. This is just my 5th game in it. Can't wait to see what it can do when I am really dialed in with it.

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I'd strongly recommend watching flamuu's videos and stream, he is one of the best players in the game, and he isn't overly enthused about them. Notser at one point recommended running IFHE on Des Moine because "it feels better" not to say he's not entertaining or a nice guy, but he isn't who I go to for objective competitive opinions. The real issue with french secondaries vs german is german gets 1/4 pen built in,so the 105s and 150s actualy do direct damage. With French BBs without IFHE you are almost entirely relying on the fire chance, that's the main difference
 
Originally Posted By: Nick R
I'd strongly recommend watching flamuu's videos and stream, he is one of the best players in the game, and he isn't overly enthused about them. Notser at one point recommended running IFHE on Des Moine because "it feels better" not to say he's not entertaining or a nice guy, but he isn't who I go to for objective competitive opinions. The real issue with french secondaries vs german is german gets 1/4 pen built in,so the 105s and 150s actualy do direct damage. With French BBs without IFHE you are almost entirely relying on the fire chance, that's the main difference


Frankly I don't listen to most of them. They are all too full of themselves for me and I very seldom agree with the things they say. Flamu, Notser, LWM, etc...

The video above is about the recent citadel issue not French Secondary guns. Flamu did one too (sort of - he freaks out because a Montana citadels a Conqueror over and over in training room).

The French secondary's work for me so I run them. It fits with my playstyle and works well in Co-op. Might be/probably would be different for Random.
 
Originally Posted By: NHHEMI
Originally Posted By: Nick R
I'd strongly recommend watching flamuu's videos and stream, he is one of the best players in the game, and he isn't overly enthused about them. Notser at one point recommended running IFHE on Des Moine because "it feels better" not to say he's not entertaining or a nice guy, but he isn't who I go to for objective competitive opinions. The real issue with french secondaries vs german is german gets 1/4 pen built in,so the 105s and 150s actualy do direct damage. With French BBs without IFHE you are almost entirely relying on the fire chance, that's the main difference


Frankly I don't listen to most of them. They are all too full of themselves for me and I very seldom agree with the things they say. Flamu, Notser, LWM, etc...

The video above is about the recent citadel issue not French Secondary guns. Flamu did one too (sort of - he freaks out because a Montana citadels a Conqueror over and over in training room).

The French secondary's work for me so I run them. It fits with my playstyle and works well in Co-op. Might be/probably would be different for Random.


Flamu's freakout was pretty appropriate considering that he was able to consistently do it- previously it was a once in a blue moon maybe if the planets are aligned thing. WG definitely broke something with the recent patches. I mean I'm super glad that conqueror can be punished even if unintentionally, because it is a collection of some of the worst, most braindead gameplay aspects of any ship in the game.
 
Originally Posted By: Nick R
Originally Posted By: NHHEMI
Originally Posted By: Nick R
I'd strongly recommend watching flamuu's videos and stream, he is one of the best players in the game, and he isn't overly enthused about them. Notser at one point recommended running IFHE on Des Moine because "it feels better" not to say he's not entertaining or a nice guy, but he isn't who I go to for objective competitive opinions. The real issue with french secondaries vs german is german gets 1/4 pen built in,so the 105s and 150s actualy do direct damage. With French BBs without IFHE you are almost entirely relying on the fire chance, that's the main difference


Frankly I don't listen to most of them. They are all too full of themselves for me and I very seldom agree with the things they say. Flamu, Notser, LWM, etc...

The video above is about the recent citadel issue not French Secondary guns. Flamu did one too (sort of - he freaks out because a Montana citadels a Conqueror over and over in training room).

The French secondary's work for me so I run them. It fits with my playstyle and works well in Co-op. Might be/probably would be different for Random.


Flamu's freakout was pretty appropriate considering that he was able to consistently do it- previously it was a once in a blue moon maybe if the planets are aligned thing. WG definitely broke something with the recent patches. I mean I'm super glad that conqueror can be punished even if unintentionally, because it is a collection of some of the worst, most braindead gameplay aspects of any ship in the game.


Didn't mean Flamu wasn't right just that he really over dramatizes things at times and his vocabulary is a tad on the "colorful" side for my taste. If it wasn't for every other word he speaks being a swear I might follow him more.
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I actually do watch a lot of his stuff, usually muted, to try and pick up on things he does as no question he is very good at the game.

I haven't seen too many Conquerors in Co-op oddly. See all the other T10 BB's and see them regularly. Heck I have seen more Republique's and they just came out than Conquerors in Co-op. While I got some big regular pen damage salvos on the few I saw I don't recall any citadels. I do know they are almost impossible to do it on. I am not as disturbed by Flamu citadeling the Conqueror with Montana as I am a Des Moines doing it to Republique. A T10 BB should be able to easily citadel another T10 BB that is stationary and allowing for perfect shot placement. I get it though that it was near impossible even in the training room prior.

No way though, as good as the US 203MM AP is, a Des Moines should be able to citadel a Republique at the ranges the videos show (15km) by hitting it on the belt. Maybe through the deck but not hitting it on the hull by aiming at the waterline like a BB would. Just no way is that right. Definitely something is broken. Although I have to be honest and say I have not been citadeled yet in my Republique and I have had some flat broadside shots on them with only a couple. Really strange how 203MM AP so easily does it? Can't possibly be "working as intended" as WG claims.
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I have been citadeling German BB's left and right since 7.2 as well. Matter of fact, I have hit Bismarck and Tirpitz both for multiple citadel hits multiple times and have got a few on GK as well. Just unheard of prior (at the rate/ease I see them now I mean). I also got one of those near impossible angled citadels on Alabama just last night like you posted about above.

No question they screwed something up. That or they are claiming ignorance and this was actually an intentional nerf to BB's?
 
Hey Nick;

I know you don't understand why I play Co-op and not Random. It's cool and all don't get me wrong. Just don't care for how the matches go and mostly how the people act. I just find Co-op more fun is all. Guess because it is more arcade like which appeals to me plus the people are generally nicer. It also seems like no matter how well I do when I do try and play some Random I wind up on the team that gets steam rolled. Coming in 1st on the losing team is still a loss.
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I did play one last month sort of to shut up a guy who was berating Co-op players on the WOWS forum and saying e should stay in Co-op as all we would do is drag the team down if we played Random. Not only did we win but I was directly responsible for making sure we did. Not so much with my guns (I did kill 3 but not a ton of damage - shooting humans is a struggle for me when I don't play Random for long periods) but more by being aware of the situation and taking charge when needed. Lead a charge into the center to drive the reds out trying to take it 2X's and then at the end when we were down 3 v2 but ahead on points I got the DD to go hide (he was charging the reds like an IDIOT!
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) while I did a last stand in the middle to deny the reds taking the center and ensure a win. I wish I had made it but I finally was burned down with about 2 seconds to go. So much for Co-op players dragging the team down.
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It isn't that I can't play Random. It isn't some super hard different game. It is the exact same game with 1 difference. Random has unpredictable human opponents who are harder to shoot while Co-op has predictable bot opponents who are usually better shots than 90% of humans so you best be good at defense. Random is more like a chess match whereas Co-op is more like a play ground brawl. My WR% in Random really took a hit the last time I played the mode. I had like 15 losses in a row. It was BAD!
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However, I could be a 50% WR guy for sure if I played it more (I was around 51-52%% during my best stretch) and had more practice shooting humans. Just don't like it enough to put the time in. I have played so much Co-op now that I just don't see me ever swapping to Random.

I really appreciate you getting me into the game and all the help you gave early on. I love the game in general and it is a lot of fun. Guess we just like different aspects of it.
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Originally Posted By: NHHEMI
Originally Posted By: Nick R
Originally Posted By: NHHEMI
Originally Posted By: Nick R
I'd strongly recommend watching flamuu's videos and stream, he is one of the best players in the game, and he isn't overly enthused about them. Notser at one point recommended running IFHE on Des Moine because "it feels better" not to say he's not entertaining or a nice guy, but he isn't who I go to for objective competitive opinions. The real issue with french secondaries vs german is german gets 1/4 pen built in,so the 105s and 150s actualy do direct damage. With French BBs without IFHE you are almost entirely relying on the fire chance, that's the main difference


Frankly I don't listen to most of them. They are all too full of themselves for me and I very seldom agree with the things they say. Flamu, Notser, LWM, etc...

The video above is about the recent citadel issue not French Secondary guns. Flamu did one too (sort of - he freaks out because a Montana citadels a Conqueror over and over in training room).

The French secondary's work for me so I run them. It fits with my playstyle and works well in Co-op. Might be/probably would be different for Random.


Flamu's freakout was pretty appropriate considering that he was able to consistently do it- previously it was a once in a blue moon maybe if the planets are aligned thing. WG definitely broke something with the recent patches. I mean I'm super glad that conqueror can be punished even if unintentionally, because it is a collection of some of the worst, most braindead gameplay aspects of any ship in the game.


Didn't mean Flamu wasn't right just that he really over dramatizes things at times and his vocabulary is a tad on the "colorful" side for my taste. If it wasn't for every other word he speaks being a swear I might follow him more.
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I actually do watch a lot of his stuff, usually muted, to try and pick up on things he does as no question he is very good at the game.

I haven't seen too many Conquerors in Co-op oddly. See all the other T10 BB's and see them regularly. Heck I have seen more Republique's and they just came out than Conquerors in Co-op. While I got some big regular pen damage salvos on the few I saw I don't recall any citadels. I do know they are almost impossible to do it on. I am not as disturbed by Flamu citadeling the Conqueror with Montana as I am a Des Moines doing it to Republique. A T10 BB should be able to easily citadel another T10 BB that is stationary and allowing for perfect shot placement. I get it though that it was near impossible even in the training room prior.

No way though, as good as the US 203MM AP is, a Des Moines should be able to citadel a Republique at the ranges the videos show (15km) by hitting it on the belt. Maybe through the deck but not hitting it on the hull by aiming at the waterline like a BB would. Just no way is that right. Definitely something is broken. Although I have to be honest and say I have not been citadeled yet in my Republique and I have had some flat broadside shots on them with only a couple. Really strange how 203MM AP so easily does it? Can't possibly be "working as intended" as WG claims.
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I have been citadeling German BB's left and right since 7.2 as well. Matter of fact, I have hit Bismarck and Tirpitz both for multiple citadel hits multiple times and have got a few on GK as well. Just unheard of prior (at the rate/ease I see them now I mean). I also got one of those near impossible angled citadels on Alabama just last night like you posted about above.

No question they screwed something up. That or they are claiming ignorance and this was actually an intentional nerf to BB's?


The current theories are a combination of water dra gchanges, and the particular armor setup. The way the des moines shells fall from that range create a possible perfect storm of autobounces that result in the shell penning into the citadel, as seen here,

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Or penning straight through the torpedo bulge and the angle in such a way that it bypasses the main armor belt and pens straight through the 40mm torpedo bulkhead.

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Here is a decent Republique game I just had. Was just me and a Des Moines and then the rest were bots. Got down to me and our bot CV vs the enemy BB's and CV. Had to close in and fight both the BB's at once to save our CV and got through it. Then had the pleasure of chasing down and taking out the bot CV as ours was out of planes.

Republique is really a good BB. I had concerns about the 2X4 guns but man they are accurate and hit hard. The secondary and AA guns are really good too. Really like this BB. Fast becoming my favorite.

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I have finally done it. The 1st "goal" I set for myself way back when I started WOWS is complete. I accomplished other things I wanted to 1st but this is the 1st thing I decided I wanted to do and I have finally done it. I have unlocked the British Royal Navy T10 Light Cruiser Minotaur!!! To say I am excited is an understatement. I cheated and used some Free XP to speed up the grind through the T9 CL but I don't care.
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I am finally there!

If you look back more to the beginning of this thread you will see I made some posts about the Minotaur and how much I wanted it. Man that seems like ages ago not just a year or so. I have become more of a Battleship player these days which made this take longer than I thought it would but I do still play Cruisers now and then, and as said, I am finally there.
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Not really sure what is next to focus on? I guess finishing getting my 5 original Capt's to 19 points (US, German, and Japanese there already - British at 18 and Russian at 13), getting my special French Capt to 19 pts (at 15), and then getting the British T10 BB to give me all of them in the game. Oh, and get to the T10 US Cruiser (at T9 now). Guess there is still plenty to work on.
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Not going to ramble on. Port shots and stats below as usual. 1st game results will follow when I play it. Being a T10 there are no upgrades available so the stats shown are final. Without further ado...

Ship: HMS MINOTAUR
Nation: British Royal Navy (BRN)
Tier: 10
Ship Type: Light Cruiser(CL)
Survivability(HP): 43,300 HP
Armor: 6-127MM / 16% Torpedo Damage Reduction
Maximum Speed: 33.5 knots
Rudder Shift: 8.3 seconds
Turning Radius: 660m
Detection By Sea: 8.9km
Detection By Air: 7.2km
Detection When Firing In Smoke: 5.4km

Main Armament: 5X2 152MM (3 turrets front/2 rear) (dual purpose)
Main Gun Range: 15.8km
Rate Of Fire(ROF)/Reload(RL): 21.42 shots per min / 2.8 seconds
180 Degree Turret Rotation: 5.4 seconds
Shell Dispersion @ Max Range: 142m

Shell Type:
Armor Piercing(AP) = 3200 damage
High Explosive(HE) = Not Equipped (0% chance of fire)

Secondary Guns:
None

Secondary Gun Range:
N/A

Secondary Gun Rate Of Fire(ROF)/Reload(RL):
N/A

Secondary Gun Shell Type:
N/A

Anti Aircraft Defense(AA):
20MM = 10X2
76.2MM = 8X2
152MM = 5X2 (dual purpose)
Overall AA Rating = 100

Torpedoes: 4X4 533MM
Torpedo Reload(RL): 96.0 seconds RL
Torpedo Range: 10.0km
Torpedo Speed: 62 knots
Torpedo Max Damage (p/ torp): 16,767
Torpedo Detection Range: 1.3km

Mounted Modules:
Slot 1 = Auxiliary Armaments Modification 1 (increases survivability of secondary and AA guns)
Slot 2 = Damage Control Systems Modification 1 (reduces risk of fire and flooding)
Slot 3 = AA Guns Modification 2 (extends range of AA by 20%)
Slot 4 = Steering Gears Modification 2 (reduces rudder shift by 20%)
Slot 5 = Concealment System Modification 1 (-10% to detection range and +5% to enemy gun dispersion)
Slot 6 = Main Battery Modification 3 (-12% to main gun reload / +13% main gun turret rotation)

Camo:
I have purchased Minotaur's Type 20 Permanent Camo. The camo provides the following benefits...

-3% Detectability Range By Sea
+4% Dispersion to Enemy Guns
+20% Credits
-50% Post Battle Service Fee
+100% XP Earned

Mounted Consumables: (*)
Damage Control Party (stops fires and flooding + repairs damage to main/secondary/AA guns and torpedo tubes)
Repair Party (heals back some of the damage taken)
Hydroacoustic Search (like sonar - increases detection range of enemy ships and incoming torpedoes)
Smoke Generator (creates a smoke screen to hide the ship - lasts for 113 seconds) (**)

* - consumables are manually activated special features. They have a limited active time then require a recharge period (sometimes lengthy) before you can use them again. All consumables have a premium version (II) available that cost resources and have to be purchased for each battle. The standard versions (I) are free and come mounted by default.

** - Minotaur has the ability to mount Smoke Generator - OR - Radar in the same slot. I have chosen the smoke as the ship has Hydroacoustic Search already.

Captain:
I have transferred my 18pt Capt from Neptune to Minotaur. I have assigned the points as follows...

1pt = Priority Target (let's you know when you are targeted and by how many)
1pt = Incoming Fire Alert (let's you know when a ship targeting you shoots)
1pt = Preventative Maintenance (-30% chance of main guns, secondary guns, and AA guns being damaged or destroyed)
2pt = Smoke Screen Expert (+20% to smoke screen radius)
2pt = Adrenaline Rush (-0.2% reload time to all armaments for every 1% HP lost)
3pt = Basic Fire Training (decreases reload time of secondary guns and increases damage output of the AA guns)
4pt = Advanced Fire Training (increases the range of both secondary and AA guns)
4pt - Concealment Expert (reduces the ship's detection range by -14%)

British Royal Navy T10 CL Minotaur w/ Type 20 Minotaur permanent camo (Port = Atlantic Ocean):

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1st game in Minotaur was shortly after I posted the above. I forgot to come back and post it.
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Oh man do I wish I had done this sooner. What an insanely fun ship...

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So it is time for another fleet update...

I am one step closer to unlocking the final T10 BB in WOWS (Conqueror). Yesterday I picked up the British Royal Navy T9 BB Lion. I only played 13 games in the T8 Monarch before using the last of my Free XP hoard to get past it. That ship was just terrible as most of the BRN BB line has been. Really I should just drop the line as I have only really liked the T7 KGV and the T5 Iron Duke was ok but the rest are just meh to downright awful (talking to you T6 Queen Elizabeth and T8 Monarch). But, I want that T10 so I have them all so I am pushing onward.

Lion is better than Monarch but it isn't great. I pretty much would take any other T9 BB over it except the IJN T9 BB Izumo. I just can not seem to click with this line. Spamming HE from the back lines trying to set fires to burn ships down is just not my thing. I like to move up, be a bully, and wreck stuff with AP. The BRN BB's just don't do well at that (The T6 Premium Warspite and T7 Premium Hood do but not the etch tree BB's).

Lion has pretty soft armor and has the lowest HP of any T9 BB. It does have the famous British Super Heal consumable that restores a ton of damage BUT you only get 2 of them so it is no different than a regular BB with 3 regular heals. So in effect you are worse off. At least Lion has some half way decent AP. It isn't the best choice for full time use but it can at least do ok when conditions are right. Well, if you can hit anything anyway as the accuracy leaves a lot to be desired too.

So I am on the way to Conqueror. I have the Lion all upgraded except for the engine which I [probably won't do. It is a lot of XP and credits for just a 1.5 knot boost. Just not worth it. Only need 255,000 XP now and I will be at Conqueror
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Stats, port shots, and 1st game results below...

Ship: HMS Lion
Nation: British Royal Navy (BRN)
Tier: 9
Ship Type: Battleship(BB)
Survivability(HP): 67,900 HP
Armor: 19-381MM / 27% Torpedo Damage Reduction
Maximum Speed: 28.0 knots (29.5 knots w/ Engine Upgrade)
Rudder Shift: 12.7 seconds
Turning Radius: 830m
Detection By Sea: 11.8km
Detection By Air: 10.2km
Detection When Firing In Smoke: 14.8km

Main Armament: 3X3 419MM (2 turrets front/1 rear)
Main Gun Range: 20.7km
Rate Of Fire(ROF)/Reload(RL): 2.27 shots per min / 26.4 seconds
180 Degree Turret Rotation: 43.1 seconds
Shell Dispersion @ Max Range: 267m

Shell Type:
Armor Piercing(AP) = 13,000 damage
High Explosive(HE) = 7200 (48% chance of fire)

Secondary Guns:
134MM = 8X2 (dual purpose)

Secondary Gun Range:
134MM = 5.0km (dual purpose)

Secondary Gun Rate Of Fire(ROF)/Reload(RL):
134MM = 8.95 shots per min ROF / 6.7 seconds (dual purpose)

Secondary Gun Shell Type:
134MM = High Explosive(HE) (dual purpose)

Anti Aircraft Defense(AA):
40MM = 4X1
40MM = 6X2
40MMMM = 10X6
134MM = 8X2 (dual purpose)
Overall AA Rating = 88

Mounted Modules:
Slot 1 = Auxiliary Armaments Modification 1 (increases survivability of secondary and AA guns)
Slot 2 = Damage Control Systems Modification 1 (reduces risk of fire and flooding)
Slot 3 = AA Guns Modification 2 (+20% to AA gun range)
Slot 4 = Steering Gears Modification 2 (reduces rudder shift by 20%)
Slot 5 = Concealment System Modification 1 (-10% to detection range and +5% to enemy gun dispersion)
Slot 6 = Main Battery Modification 3 (-12% to main gun reload / +13% main gun turret rotation)

Camo:
I have not purchased the permanent camo for Lion. I am just not sure I will want to keep it so I am using up the boat load (no pun intended) of special 1 time use camo's I have won and been hoarding. If I decide to keep Lion I will get the camo.

Mounted Consumables: (*)
Damage Control Party (stops fires and flooding + repairs damage to main/secondary/AA guns and torpedo tubes)
Repair Party Repair Party (heals back some of the damage taken)
Spotter Plane (ship launched Spotter Plane - increases main gun range while active) (**)

* - consumables are manually activated special features. They have a limited active time then require a recharge period (sometimes lengthy) before you can use them again. All consumables have a premium version (II) available that cost resources and have to be purchased for each battle. The standard versions (I) are free and come mounted by default.

** - Lion has the ability to mount a Spotter Plane -OR- a Catapult Fighter in the same slot. I have chosen the Spotter as I find them more useful.

Captain:
I have assigned my 18pt Capt that was on my Bb line over to the new T10 BRN CL Minotaur. That means I had to go with a Capt out of my reserves for the Lion. I have a 13pt Capt I am using. Points are assigned as follows...

1pt = Priority Target (let's you know when you are targeted and by how many)
1pt = Incoming Fire Alert (let's you know when a ship targeting you shoots)
1pt = Preventative Maintenance (-30% chance of main guns, secondary guns, and AA guns being damaged or destroyed)
2pt = Expert Marksman (increase rotation speed of main gun turrets)
3pt = Superintendent (+1 charges to all mounted consumables)
4pt = Concealment Expert (reduces the ship's detection range by -14%)
* - 1 pt is unassigned at this time

BRN T9 BB Lion w/ Hunter Camo (Port = Atlantic Ocean):
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1st game did not go well. The ship was 100% stock and I was on a team with a couple people that weren't there to play but rather to screw around (shooting each other, carrying on in chat like 2 year olds, etc...). Lion, like most of the BRN BB's, is not a BB that can carry a game when down. We got down to just me and our CV and I did my best to cap and defend the CV but I died doing it and we ultimately lost on points despite our CV's valiant effort.

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This is probably my best overall game so far in the ship. Not exactly earth shaking...

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Just set a personal best in the T8 French Premium Bb Gascogne. Lots of WOWS players dislike the French BB's and especially Gascogne but I love the line and find the "Gascan" to be a good ship.

Typical standard mode game in Co-op. You chat in spawn not to all run for the map edge as they will come right for the base. But, everyone does it anyway so I stay at base and face the marauding red bot hoard mostly or even all alone. Today I had some help but they didn't seem to be very good so I advanced, vanquished the hoard, and defended the base keeping the red team out of it completely even though they got close to it
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So, here is a little different post...

Lately I have got a little sick of all the high tier grinding to get to T10's, winding up on so many teams with just 1 or 2 teammates because MM won't match T9/T10 players consistently with available T7/T8 players (or even worse you end up alone), and also the really bad play of people who should know better by now in those high tier games that I wanted to just have some fun and do something a little different. I started thinking how I would do that and then it hit me; rebuy some low tier ships and go back to the ships I played when I 1st started WOWS and had so much fun with it. Back when I knew nothing about the game to speak of, a "grind" was 10K XP not 250K, I played for the joy of playing and watching stuff go BOOM, and if you made a mistake it wasn't an instant deletion and return to port.

Next I had to decide which ships to rebuy and play? As I am a BB and Cruiser guy it was obvious the ships would come from those classes. I also decided that T1 and T2 were out. T3-T5 would be the target tiers. I ended up with quite a list of ships to play again. Some I loved and reluctantly sold with the promise to rebuy some day down the road and some ships that were frustrating and I struggled in I wanted to try again. In the end I picked 5 to buy and play again for now with the rest at a later date...

1 - T3 USN CL St. Louis. This was one of my favorite ships in the game early on. Battleship like toughness with a butt load of guns and Cruiser reload times. Just a joy to play but sadly it fell victim to the need for credits and a port slot. This ship is STILL a blast to play and it has been a ball playing it again.

2 - T3 USN BB South Carolina (*). Wasn't a big fan of this ship back in the day. Slow as snot, no range, and I couldn't do much with it. Was very happy to see it go. Jump ahead to current time and what a difference. In between selling the ship and rebuying it has received at least a buff to the range and it seems like accuracy too. What a little beast this thing is. Still slow as cold molasses running up hill in February but man it packs a punch and is so much better than I remember it. I would say it is a combo of the buff(s) and me just being better at the game.

3 - USN T4 BB Wyoming (*). If you have followed this thread over the last year or so you will already know the Wyoming is one of my all time favorites. Like the St. Louis it was reluctantly sold when I needed credits and a port slot, as well as a Capt, and thus it sadly went with the knowledge it would be back some day. Well it is back in port where it belongs and I am really happy. Just love this BB.

(*) - With the purchase of these 2 BB's I now have every available standard tech tree and premium US BB except for 2. The T4 Premium Arkansas Beta and T8 Premium Alabama ST. I have no means to acquire either as they are not available to the average pplayer so I have what is possible to have in the line at this time.

4 - KM T3 BB Nassau. The very 1st BB I played in WOWS and I loved it. I felt indestructible in it. Didn't matter that it was slow and had horrible gun range and accuracy. It was a tough BB that let you play stupid and do well
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For a LONG time I said it was the best T3 BB. While it is still good for sure I no longer think that but I am enjoying playing it again all the same. Hard to do damage in it as the games are 1/2 over by the time you can get into the action the gun range is so short @ 11.9km. But, when you actually can get in close the secondary guns are a blast and you can hit reliably with the guns.

5 - KM T4 BB Kaiser. This was the 1 ship of this 1st batch of rebuys that was a ship I didn't like. Tough as [censored] with great secondary guns for a T4, and even fairly fast, but the guns were horrendously inaccurate. I had some good games in it when RNGesus blessed me in the 1st go round but for the most part the guns were so bad I seldom did over 40k damage because I couldn't hit the target reliably even with good aim. Unlike South Carolina being a pleasant surprise and improvement Kaiser is still Kaiser. Stevie Wonder throwing rocks from the deck would be more accurate than it's guns.
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. Still, it is fun to play if you get a game with a lot of BB's. You can close in and let the secondary guns go to work while your main guns do some damage. Not worse than I remember but definitely not better. The same.

I had a TON of 10pt Capt's in my reserves from various ships purchases and crates so each new ship got a nice Capt to start it out. Have been playing nothing but T3 and T4 with these new ships for 2 days now and it is a breath of fresh air. It is also absolutely hysterical to listen to the new players in chat and watch them play. They chat like they are all Admirals of the Fleet with grandiose plans and maneuvers that surely will win the day but they play like the Tidy Bowl Man (ie; not meant to be offensive just a light hearted observation - we all were there once including me). I usually stay at the back and let them all yolo charge in and pick my spots to shoot or press up to make sure we don't lose. Just having a lot of fun watching the "kids" play.

Here are some of the results...

Note - one thing I definitely was shocked at was how little damage you do in a game even if you tear it up. You sink 3-5 ships at T3-T4 and you do 40-80K in damage because they have so few HP's. You can do more than that sinking 1 ship at T10
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Where was this South Carolina a year ago when I 1st started playing??? It is SO MUCH better than I remember...

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Bought back another oldie but goodie in the BRN T3 CL Caledon. Absolutely loved this little Cruiser and kept it a long time before moving on. Has been fun playing it again...

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Not a buy back ship but one I haven't used in quite a while. Pulled old reliable Konig out of moth balls and had this good one. Got down ships and caps/points. Just me (1/2 health +/-) and our badly hurt Normandie vs the red almost full health Normandie and Konig. Managed to cap A and head to B but they came for us. Had our Normandie basically hide in B while I charged the 2 BB's with the intent to take out the Normandie and them ram the Konig.

Managed to take out the Normandie but couldn't angle to both as I split them (had to for plan to work) and the Konig had some free shots while I was fighting the other. It left me so low on health I couldn't even see the red in the health meter LOL. Got turned and nose in to the Konig and was able to bounce it's salvo and then the ram for the win. Oh yeah...LOL
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Just set my personal best in a couple categories. Highest score in the T3 USN CL St Louis at 107K and then most kills in 1 game ever at 7. One of those games where the entire team but for the CV dies in the 1st few moments, and the CV eventually runs out of planes so can't help, leaving you basically ALONE against the entire red team. 1 of our BB's took out a red Cruiser by ramming (bad trade) when he died and I got the rest!!!
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Last enemy ship alive after I somehow finished off the 2 enemy BB's (burned em down) was the CV and it was on the opposite side of the map from me. STL is no speed demon so it took a long time to get there but eventually I tracked it down and quickly took it out as it was low health (our CV had got it good earlier).

It didn't even dawn on me until the post battle results popped up I had got 7. I was so busy dodging, weaving, and shooting I lost track of kills. It was basically get as many on fire as I could and then go back and take out the weakest.

I have had quite a few 6 kill games but in the 1.25 years I have played the game I have never had 7 or even come close to it that I recall.

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It was back to the high tier ship grinding today. Played a bunch of my high tier Premium ships and a lot of T9 Lion games to FINALLY finish off the British Battleship line and get to the T10 Conqueror (T9 Lion has been sold). I used more Free XP on this line to get through it than I have on all the other lines combined. Just have not been a big fan of this Battleship line other than the T7 KGV and the 2 Premium's I have (T6 Warspite & T7 Hood). T6, T8, and T9 all used large amounts of Free XP to finish up early. Just 13 games in Lion and had enough and swapped over to Premiums to get Free XP to use. In the end I am here which is what matters to me. I wanted all the T10 BB's and I now have them even if I won't play Conqueror much (jury is out).

I actually have already played my 1st game in Conqueror and it was "ok". Not sure what to think yet? Will need some more games to decide. Even though T10's generally don't have Upgrades a few do and Conqueror is one of them. IT has the option to upgrade the 12 419MM guns to 8 457MM guns. I have researched the gun upgrade (have to for ship to become elite) but have not mounted it yet and probably won't.

Good concealment, fair maneuverability, AA seems good even though it is not built to take advantage of it yet (I am using my high pt BRN Capt on Minotaur so have had to start over on a Capt for the Conqueror - need more points for BFT/AFT then I will swap modules to an AA build), and guns seem ok. I really don't like spamming HE like a Cruiser but it is what it is. Only used the AP once in the 1st game but will be curious to see how it does in other games where I use it more.

So time will tell if I like it or not...? Port stats, photos, and 1st game results below as usual.

Ship: HMS CONQUEROR
Nation: British Royal Navy (BRN)
Tier: 10
Ship Type: Battleship(BB)
Survivability(HP): 82,900 HP
Armor: 19-416MM / 30% Torpedo Damage Reduction
Maximum Speed: 29.5 knots
Rudder Shift: 13.9 seconds
Turning Radius: 940m
Detection By Sea: 11.8km
Detection By Air: 12.1km
Detection When Firing In Smoke: 16.7km

Main Armament: 4X3 419MM (2 turrets front/2 rear)
Main Gun Range: 24.3km
Rate Of Fire(ROF)/Reload(RL): 2.27 shots per min / 26.4 seconds
180 Degree Turret Rotation: 43.1 seconds
Shell Dispersion @ Max Range: 281m

Shell Type:
Armor Piercing(AP) = 13,000 damage
High Explosive(HE) = 7200 (48% chance of fire)

Secondary Guns:
134MM = 8X2 (dual purpose)

Secondary Gun Range:
134MM = 6.3km (dual purpose)

Secondary Gun Rate Of Fire(ROF)/Reload(RL):
134MM = 8.95 shots per min ROF / 6.7 seconds (dual purpose)

Secondary Gun Shell Type:
134MM = High Explosive(HE) (dual purpose)

Anti Aircraft Defense(AA):
40MM = 12X1
40MM = 4X2
40MMMM = 11X6
134MM = 8X2 (dual purpose)
Overall AA Rating = 82

Mounted Modules:
Slot 1 = Main Armaments Modification 1 (helps protect against main guns and torpedo tubes being damaged)
Slot 2 = Damage Control Systems Modification 1 (reduces risk of fire and flooding)
Slot 3 = Aiming Systems Modification 1 (-7% main gun dispersion / -5% secondary gun dispersion / +5% secondary gun range)
Slot 4 = Steering Gears Modification 2 (reduces rudder shift by 20%)
Slot 5 = Concealment System Modification 1 (-10% to detection range and +5% to enemy gun dispersion)
Slot 6 = Main Battery Modification 3 (-12% to main gun reload / +13% main gun turret rotation)

Camo:
I have purchased the Type 20 permanent camo for Conqueror. Even if I don't play it much I will keep it and at T10 you need the perma camo for the boost to credits and reduction in service fee to make $$$ so I got the camo. It provides the following benefits...

-3% Detectability Range By Sea
+4% Dispersion to Enemy Guns
+20% Credits
-50% Post Battle Service Fee
+100% XP Earned

Mounted Consumables: (*)
Damage Control Party (stops fires and flooding + repairs damage to main/secondary/AA guns and torpedo tubes)
Repair Party Repair Party (heals back some of the damage taken)

* - consumables are manually activated special features. They have a limited active time then require a recharge period (sometimes lengthy) before you can use them again. All consumables have a premium version (II) available that cost resources and have to be purchased for each battle. The standard versions (I) are free and come mounted by default.

Captain:
I have assigned the 13pt Capt that was Lion to the Conqueror. Points are assigned as follows...

1pt = Priority Target (let's you know when you are targeted and by how many)
1pt = Incoming Fire Alert (let's you know when a ship targeting you shoots)
1pt = Preventative Maintenance (-30% chance of main guns, secondary guns, and AA guns being damaged or destroyed)
1pt = Expert Loader (-50% to reload time when swapping shell types if main guns are already loaded)
2pt = Expert Marksman (increase rotation speed of main gun turrets)
3pt = Superintendent (+1 charges to all mounted consumables)
4pt = Concealment Expert (reduces the ship's detection range by -14%)

BRN T10 BB Conqueror w/ Type 20 Conqueror perma camo (Port = Sarushima Base):
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1st Game:
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