Pretty ships in world of warships

Status
Not open for further replies.
Originally Posted By: SR5
NHHEMI,
You said the HMAS Vampire is a T3 Premium Destroyer, so is it possible to take it up the ranks ? You know make it a T4 then T5 etc. Sorry for the noob question, as I don't play the game, but I do watch The Mighty Jingles a bit on YT.


OMG I love Jingles. He is absolutely the best WOWS replay guy there is. He is a riot.

To answer the question you asked about the ship. No. Ships do not move tiers (unless WG does it for some reason like we will see in the upcoming US Cruiser line split). They are set at a tier and then you earn them or buy them and that is where they are. All you can do is upgrade a ship at it's tier. When you 1st get them they are stock. Most of them have upgraded hulls, guns, engines, etc... you can research and then buy. Once the ship is upgraded fully all you can do is play it at the tier it is. The exception would be T10 ships and Premium ships which have no upgrades. They come as good as it will get.

You can move Capt's to different ships of different tiers, at a fee, but the ships themselves do not move unless WG does it.

Always glad to answer and help out. Ask something anytime.
 
OK, thanks mate, that answers my question.

You know Jingles is ex-Royal Navy, he did over 20 years service. When he introduces a new WoWS ship, he can get into some nice detailed history of the real vessel. Half gaming channel, half military history channel, it's great - and a good sense of humour too.
 
Originally Posted By: SR5
OK, thanks mate, that answers my question.

You know Jingles is ex-Royal Navy, he did over 20 years service. When he introduces a new WoWS ship, he can get into some nice detailed history of the real vessel. Half gaming channel, half military history channel, it's great - and a good sense of humour too.


Yes to all questions
 
I have LOST MY MIND!
33.gif
lol.gif


I have repurchased the IJN T6 Heavy Cruiser(CA) Aoba and will attempt to finish the grind to the T7 CA Myoko. You can look back through the thread and see I played it a long time ago and hated it. Just an awful ship. But, I am going to try and finish the grind (I was about 1/2 way) along with another player who just got it and was posting how bad it is on the WOWS forums. Just lost my mind I tell ya.
lol.gif


I already had the ship previously as said and had it fully researched so all I had to do was buy the ship and buy/mount the upgrades and thus it is fully upgraded. Even have all the XP sitting there I had earned before so I don't have to go as far in it to get to Myoko. Took an 8pt Capt from one of my IJN BB's I no longer play and I am good to go.

Thus begins the nightmare that is Aoba part 2...
27.gif


Ship: Aoba
Nation: Imperial Japanese Navy (IJN)
Tier: 6
Ship Type: Heavy Cruiser(CA)
Survivability(HP): 31,900 HP
Armor: 6-105MM / 7% Torpedo Damage Reduction
Maximum Speed: 35 knots
Rudder Shift: 5.2 seconds
Turning Radius: 710m
Detection By Sea: 11.7km
Detection By Air: 7.0km
Detection When Firing In Smoke: 6.8km

Main Armament: 3X2 203MM (2 turrets front/1 rear)
Main Gun Range: 14.9km
Rate Of Fire(ROF)/Reload(RL): 5.45 shots per min ROF / 11.0 seconds RL
180 Degree Turret Rotation: 31.6 seconds
Shell Dispersion @ Max Range: 126m

Shell Type:
Armor Piercing(AP) = 4700 damage
High Explosive(HE) = 3300 (19% chance of fire)

Secondary Guns:
120MM = 4X1 (dual purpose)

Secondary Gun Range:
120MM = 4.7km (dual purpose)

Secondary Gun Rate Of Fire(ROF)/Reload(RL):
120MM = 10.0 shots per min ROF / 6.0 seconds RL (dual purpose)

Secondary Gun Shell Type:
120MM = High Explosive(HE) (dual purpose)

Anti Aircraft Defense(AA):
25MM = 15X2
25MM = 2X3
120MM = 4X1 (dual purpose)
Overall AA Rating = 33

Torpedoes: 2X4 610MM
Torpedo Reload(RL): 102 seconds RL
Torpedo Range: 10.0km
Torpedo Speed: 59 knots
Torpedo Max Damage (p/ torp): 16,267
Torpedo Detection Range: 1.5km

Mounted Modules:
Slot 1 = Main Armaments Modification 1 (helps protect against main/secondary/AA guns and torpedo tubes being damaged)
Slot 2 = Damage Control Systems Modification 1 (reduces risk of fire and flooding)
Slot 3 = Aiming Systems Modification 1 (improves main gun accuracy and secondary gun accuracy and range)
Slot 4 = Steering Gears Modification 2 (reduces rudder shift)

Camo:
Camo in the photo is a stock Type 5 camo you have to buy with in game resources before each battle if you want to sue it. I used it just for the port shot. I am not buying the permanent camo for Aoba as I know I wont keep it and I don't have too long to play it before being done.

Mounted Consumables: (*)
Damage Control Party (stops fires and flooding + repairs damage to main/secondary/AA guns and torpedo tubes)
Hydroacoustic Search (like sonar - increases detection range of enemy ships and incoming torpedoes) (**)
Catapult Fighter (ship launched fighter plane - not very effective but helps some)

* - consumables are manually activated special features. They have a limited active time then require a recharge period (sometimes lengthy) before you can use them again. All consumables have a premium version (II) available that cost resources and have to be purchased for each battle. The standard versions (I) are free and come mounted by default.

** - Aoba has the option to mount Hydroacoustic Search - OR - Defensive AA Fire in the same slot. I have chosen Hydroacoustic Search as the AA is not good enough to benefit much from Def AA. The sonar will provide more benefits.

Captain:
I have transferred an 8pt Capt out of one of my idle IJN BB's to the Aoba. I have assigned the points as follows....

1pt = Priority Target (let's you know when you are targeted and by how many)
1pt = Incoming Fire Alert (let's you know when a ship targeting you shoots)
1pt = Preventative Maintenance (-30% to chance of damage to main/secondary/AA guns and torpedo tubes)
2pt = Expert Marksman (reduces turret rotation time)
3pt = Demolition Expert (increases the chance of HE rounds causing a fire by +2%)

I want to see if I can improve upon my earlier run with the ship as I have with the USN T5 CL Omaha. Stats I want to try and best/improve...

Previous High Score Damage: 109,370
Previous High Score Kills: 3
Previous High Score Planes Shot Down: 4
Previous Average Damage p/ Game: 38,662
Previous Main Battery Hit Rate: 40%
Previous Torpedo Hit Rate: 16%

IJN T6 CA Aoba (Port = Dragon Sea):

WpEHLte.jpg

XkVebQO.jpg

L3GVbQv.jpg

rIysPsp.jpg

8KtUq9F.jpg

q6cbYpF.jpg
 
Oh boy is it bad. Forgot just how bad. Especially those useless torps (mounted at rear and almost have to be going away to use them). Oh well, should only take about 25-30 games to finish it.

1st game back...

FoYfW42.jpg

QNKCZdF.jpg

8AZV0mf.jpg
 
Last edited:
Time for an update to the fleet...

The nightmare and torture that has been playing the IJN T6 CA Aoba the 1st time I played it, and dropped it because it was so bad, and then here the 2nd time after rebuying it to finish it is finally over! Thank God. May she rest in pieces (at the bottom of the ocean)
lol.gif


Not going to say much about Aoba other than I hated it and won't miss it. It was sold just as fast as I could. Also, I was not able to improve my stats with the ship from the 1st go round. Actually most of them dropped/got worse. I really struggled with it. Only thing I improved on was the hit rate with the main guns. I really just tried to get through it to be honest though vs trying to get better.

So I now have the IJN T7 CA Myoko. Everyone claims it is a wonderful ship and vastly better than Aoba. We will see. I have my concerns and doubts based on all of the similar talk of how great the T7 and T8 BB's were and for me they stunk. Will this be the same?

As usual stats and then port shots below and 1st battle results when I can.

Note - Main stats shown are for a stock ship and the stats in ( ) are what the info/values will be after I am able to upgrade it...

Ship: MYOKO
Nation: Imperial Japanese Navy (IJN)
Tier: 7
Ship Type: Heavy Cruiser(CA)
Survivability(HP): 37,400 HP (39,200 w/ C Hull)
Armor: 6-102MM / 0% Torpedo Damage Reduction
Maximum Speed: 35.0 knots
Rudder Shift: 7.4 seconds (5.7 w/ C Hull)
Turning Radius: 780m
Detection By Sea: 12.7km
Detection By Air: 8.2km
Detection When Firing In Smoke: 7.6km

Main Armament: 5X2 203MM (3 turrets front/2 rear)
Main Gun Range: 15.6km (no upgrade available)
Rate Of Fire(ROF)/Reload(RL): 4.28 shots per min ROF / 14.0 seconds RL (no upgrade available)
180 Degree Turret Rotation: 38.3 seconds (no upgrade available)
Shell Dispersion @ Max Range: 131m (no upgrade available)

Shell Type:
Armor Piercing(AP) = 4700 damage
High Explosive(HE) = 3300 (19% chance of fire)

Secondary Guns:
127MM = 4X2 (dual purpose)

Secondary Gun Range:
127MM = 4.7km (dual purpose)

Secondary Gun Rate Of Fire(ROF)/Reload(RL):
127MM = 8.0 shots per min ROF / 7.5 seconds RL (dual purpose)

Secondary Gun Shell Type:
127MM = High Explosive(HE) (dual purpose)

Anti Aircraft Defense(AA) Stock Hull:
7.7MM = 2X1
13MM = 4X2
127MM = 4X2 (dual purpose)
Overall AA Rating = 30

Anti Aircraft Defense(AA) Upgraded C Hull:
25MM = 26X1
25MM = 8X2
25MM = 4X3
127MM = 4X2 (dual purpose)
Overall AA Rating = 42

Torpedoes: 2X3 610MM (4X3 610MM w/ Torpedo Upgrade)
Torpedo Reload(RL): 70 seconds RL (76 seconds RL w/ Torpedo Upgrade)
Torpedo Range: 10.0km (no upgrade available)
Torpedo Speed: 59 knots (62 knots w/ Torpedo Upgrade)
Torpedo Max Damage (p/ torp): 16,267 (17,233 w/ Torpedo Upgrade)
Torpedo Detection Range: 1.5km (1.6km w/ Torpedo Upgrade)

Mounted Modules:
Slot 1 = Main Armaments Modification 1 (helps protect against main/secondary/AA guns and torpedo tubes being damaged)
Slot 2 = Damage Control Systems Modification 1 (reduces risk of fire and flooding)
Slot 3 = Aiming Systems Modification 1 (improves main gun accuracy and secondary gun accuracy and range)
Slot 4 = Steering Gears Modification 2 (reduces rudder shift)

Camo:
Camo in the photo is a stock Type 5 camo you have to buy with in game resources before each battle if you want to use it. I used it just for the port shot. I most likely will not keep the ship and would only buy the permanent camo if I change my mind.

Mounted Consumables: (*)
Damage Control Party (stops fires and flooding + repairs damage to main/secondary/AA guns and torpedo tubes)
Hydroacoustic Search (like sonar - increases detection range of enemy ships and incoming torpedoes) (**)
Catapult Fighter (ship launched fighter plane - not very effective but helps some)

* - consumables are manually activated special features. They have a limited active time then require a recharge period (sometimes lengthy) before you can use them again. All consumables have a premium version (II) available that cost resources and have to be purchased for each battle. The standard versions (I) are free and come mounted by default.

** - Myoko has the option to mount Hydroacoustic Search - OR - Defensive AA Fire in the same slot. I have chosen Hydroacoustic Search as the AA is not good enough to benefit much from Def AA. The sonar will provide more benefits. At least with the stock hull. I might reconsider once I am able to upgrade it to the C Hull with the vastly improved AA.

Captain:
I have transferred the 8pt Capt out of Aoba onto Myoko. I did not change how the points are assigned. They are as follows....

1pt = Priority Target (let's you know when you are targeted and by how many)
1pt = Incoming Fire Alert (let's you know when a ship targeting you shoots)
1pt = Preventative Maintenance (-30% to chance of damage to main/secondary/AA guns and torpedo tubes)
2pt = Expert Marksman (reduces turret rotation time)
3pt = Demolition Expert (increases the chance of HE rounds causing a fire by +2%)

IJN T7 CA Myoko (Port = Sarushima Base):

fl12JYF.jpg

vNDbAcd.jpg

nUAB2Og.jpg

84CLBc3.jpg

DEXL4Xe.jpg

HNfO2U0.jpg
 
Last edited:
Well, can't post 1st game screenshot for Myoko. I was actually doing well in it. Had 20K in damage, had capped, and had killed 2. Was going well and then our DD torpedoed me as I was turning behind an island to setup a torpedo ambush attack on an enemy BB and team killed me ending my game early. Just a complete brain dead idiot.
33.gif
lol.gif
I forgot to grab the screenshot. So you will have to settle for the 2nd game one below.

Myoko definitely is better than Aoba. Even 100% stock like it still is the ship is ok and leaps and bounds superior to Aoba. Thank goodness as I don't have it in me anymore to grind through bad ships. Just not fun.

Did ok in this game. Nothing earth shattering but it ended quick as we knocked the enemy team to 0 points while theys till had ships left. Could have done more than I did with time.

GjSd8dC.jpg

EvJ2nUV.jpg

QG0Ftz6.jpg
 
Games like this are why the KM T5 CL Konigsberg is one of my favorites. Haven't played it in quite a while. Took it out for a quick game and got this. The ship just works for me...

FhtU12p.jpg

PdhiG8u.jpg

Y92KA4V.jpg
 
Originally Posted By: NHHEMI

Myoko definitely is better than Aoba. Even 100% stock like it still is the ship is ok and leaps and bounds superior to Aoba. Thank goodness as I don't have it in me anymore to grind through bad ships. Just not fun.


Yup, no doubt about it Myoko is WAAAYYYY better than Aoba. Aoba dreams of being Myoko.
lol.gif
Still 100% stock in Myoko so it will actually GET better once I upgrade it...

GOQLMip.jpg

1waGSpB.jpg

C6y0gqi.jpg
 
I am running all my ships today as there seems to be a lot of players out so I can even find a few people to play in the T9-T10 range in Co-op which can be tough. Just took the USN T10 BB Montana out for a spin for the 1st time in a long time and just wrecked the house. Broke my single game high score in WOWS (not just for the ship = the game) by 31K!!!
shocked2.gif
banana2.gif
banana2.gif
banana2.gif


Was just 3 humans on the team. Myself in the T10 Montana, another guy in the USN T10 CA Des Moines, and another guy in the KM T8 BB Tirpitz. Then the rest were 4 T8 Cruisers and a T8 DD which of course would be bots. Our 5 bots managed to take out 3 enemy ships before they died (including a kill steal from me LOL) which is a rarity but I still found myself down vs enemy ships at the end with just our Tirpitz to help (and he was way at other end of map fighting a 1/2 health Cruiser which took him most of the game to kill???). I ended up having to take on the full health enemy Montana and full health Tirpitz myself as the Des Moines player got caught broadside and the enemy Montana just obliterated him.
33.gif
I got both to end the game for the win while the Tirpitz tried to cap to stop the point bleeding (we were down 2 caps to none and about 300 points).

I never had a chance to really look at my stats until the game was over and I was stunned to see the damage. Broke my single game high score by a lot. Previous high was 233K and 3 kill with the IJN T10 BB Yamato. So the belt is back with the good old USA where it belongs.
34.gif
lol.gif


Was a nerve wracking but really fun game...

11VoKAC.jpg

CYeEAmt.jpg

fm9k5dE.jpg

XIOoVb6.jpg
 
Down goes Montana...Down goes Montana...
crackmeup2.gif


Yamato retakes it's WOWS single game high score title back just a few games after losing it to Montana (see last post on previous page). Like said ^^^ I am having a really good day.
lol.gif


wEwXUD5.jpg

R17lGCO.jpg

sTQ9zsc.jpg
 
Last edited:
Time for a fleet update again...

Have finished the USN T8 CA New Orleans. I actually used some Free XP to speed up getting to the T9 as the New Orleans is so similar to the T7 Pensacola that I felt like I was still playing the T7. It was getting tedious. As there was nothing new to really learn about playing the ship (plays exactly the same as the T7) I was ready to move on after 40 games in it. So I am now up to the USN T9 CA Baltimore. I am also now ready for the USN Cruiser line split that will be coming sometime after the 1st of the year. I am positioned to reap the most benefits from the split as I have all the current ships that will be affected by the split and will get "stuff" for those who have them. Now we wait.

As usual stats and then port shots below and then 1st battle results to follow after I actually play it. The ship is still 100% stock. I did not have enough Free XP tp upgrade it so will have to do it that hard way.

Note - Main stats shown are for a stock ship and the stats in ( ) are what the info/values will be after I am able to upgrade it...

Ship: BALTIMORE
Nation: United States Navy (USN)
Tier: 9
Ship Type: Heavy Cruiser(CA)
Survivability(HP): 37,400 HP (42,700 w/ B Hull)
Armor: 6-203MM / 7% Torpedo Damage Reduction
Maximum Speed: 32.5 knots
Rudder Shift: 8.1 seconds (6.3 w/ B Hull)
Turning Radius: 730m
Detection By Sea: 11.0km
Detection By Air: 8.2km
Detection When Firing In Smoke: 7.2km

Main Armament: 3X3 203MM (2 turrets front/1 rear)
Main Gun Range: 16.7km (18.4km w/ Gun Fire Control Upgrade)
Rate Of Fire(ROF)/Reload(RL): 4.0 shots per min ROF / 15.0 seconds RL (6.0 shots per min ROF / 10.0 seconds RL w/ Main Battery Upgrade)
180 Degree Turret Rotation: 26.9 seconds
Shell Dispersion @ Max Range: 138m (149m w/ Gun Fire Control Upgrade)

Shell Type:
Armor Piercing(AP) = 4600 damage (5000 w/ Main Battery Upgrade)
High Explosive(HE) = 2800 (14% chance of fire)

Secondary Guns:
127MM = 6X2 (dual purpose)

Secondary Gun Range:
127MM = 5.3km (dual purpose)

Secondary Gun Rate Of Fire(ROF)/Reload(RL):
127MM = 10.0 shots per min ROF / 6.0 seconds RL (dual purpose)

Secondary Gun Shell Type:
127MM = High Explosive(HE) (dual purpose)

Anti Aircraft Defense(AA) Stock Hull:
20MM = 23X1
40MM = 12X2
127MM = 6X2 (dual purpose)
Overall AA Rating = 60

Anti Aircraft Defense(AA) Upgraded B Hull:
20MM = 23X1
40MM = 12X4
127MM = 6X2 (dual purpose)
Overall AA Rating = 65

Mounted Modules:
Slot 1 = Main Armaments Modification 1 (helps protect against main/secondary/AA guns and torpedo tubes being damaged)
Slot 2 = Damage Control Systems Modification 1 (reduces risk of fire and flooding)
Slot 3 = Aiming Systems Modification 1 (improves main gun accuracy and secondary gun accuracy and range)
Slot 4 = Steering Gears Modification 2 (reduces rudder shift)
Slot 5 = Concealment System Modification 1 (+5% to enemy gun dispersion / -10% to detectability range)
Slot 6 = Gun Fire Control System Modification 2 (+16% increase to main battery range)

Camo:
I have purchased the permanent Type 19 Baltimore camo. Camo provides the following benefits...

-3% Detectability Range By Sea
+4% Dispersion to Enemy Guns
-20% Post Battle Service Fee
+100% XP Earned

Mounted Consumables: (*)
Damage Control Party (stops fires and flooding + repairs damage to main/secondary/AA guns and torpedo tubes)
Defensive AA Fire (increases AA fire and decreases enemy planes effectiveness while active) (**)
Radar (like Hydroacoustic Search but increases detection range of enemy ships and incoming torpedoes even further) (***)
Repair Party (heals back some of the damage taken)

* - consumables are manually activated special features. They have a limited active time then require a recharge period (sometimes lengthy) before you can use them again. All consumables have a premium version (II) available that cost resources and have to be purchased for each battle. The standard versions (I) are free and come mounted by default.

** - Baltimore has the option to mount Hydroacoustic Search - OR - Defensive AA Fire in the same slot. I have chosen the Defensive AA Fire as it also has the ability to mount Radar in another slot and that means no fighter so Defensive AA Fire is needed.

*** - Baltimore has the option to mount Radar - OR - a Catapult Fighter in the same slot. I have chosen Radar.

Captain:
I have assigned the 10 point Captain that I had on the T8 New Orleans to Baltimore. Capt was spec'd appropriately so I didn't have to change anything....

1pt = Priority Target (let's you know when you are targeted and by how many)
1pt = Incoming Fire Alert (let's you know when a ship targeting you shoots)
1pt = Preventative Maintenance (-30% to chance of damage to main/secondary/AA guns and torpedo tubes)
1pt = Expert Loader (reduces reload time when swapping shells by 50% if guns are already loaded)
2pt = Expert Marksman (increase rotation speed of main gun turrets)
3pt = Superintendent (adds +1 charge to all mounted consumables = Defensive AA Fire & Radar)

Note - 1pt is currently unassigned. I am waiting for another one as the next skill I want will take 2 pts.

USN T9 CA Baltimore w/ Type 19 Permanent Camo (Port = New York Harbor, USA):

Cx98ANR.jpg

9Ui8qKE.jpg

Neh260v.jpg

zGWmjQ7.jpg

8PB0A2s.jpg

umvngQt.jpg
 
Last edited:
Set a new high score in Leander. Pretty much held down and capped A by myself taking out a CA and 2 BB and then ran the CV down for good damage before a BB got it from range. Really good little ship.

ICsvYsf.jpg

2niGJUu.jpg

W0IQJP3.jpg
 
1st game in Baltimore is in the books. Nothing great but still stock and at T9 the bots are tough. Did get a couple and lived so take it as a good thing. Teamed with another Baltimore player who was giving me tips as we played. Ships seems like a big T6 Cleveland. Very different than the T7 Pensacola and T8 New Orleans. Seems ok but I will be glad when it is upgraded.

Also, while I did not go for an AA build and my Capt isn't AA spec'd the ship has pretty good AA despite a low 60 out of 100 rating. The other Baltimore and I just melted the enemy planes that came near us. Nothing got close and between us we got 27 planes.

Nl8eHKE.jpg

LQahAjT.jpg

KbrOC6L.jpg
 
Now that I have got all the T7-T9 USN Cruisers for the upcoming line split I am now playing Omaha to build up a bunch of XP to research the new T6 CL Dallas and also to convert to Free XP. Just set my best game score with it to date (initial time with it and this second time). Could have got all the enemy ships if the rest of the team had let me
lol.gif
...

WMO0RKn.jpg

OnOXLH9.jpg

bxQV7dD.jpg
 
New addition to the fleet...

One of my favorite low tier ships in the game is the French(FRN) T4 Light Cruiser(CL) Duguay-Trouin. Not sure what it was about it but man was it fun and for a T4 CL it was pretty darn powerful. I sold it eventually as I moved up the line as I needed a port slot but hoped someday to rebuy it and play it again. That day has come.
thumbsup2.gif
thumbsup2.gif


Just picked up the "Dugy" this morning again. I am getting close to the T8 FRN Heavy Cruiser(CA) Charles Martel. Almost done with the T7 CA Algerie. I decided to pick up the "Dugy" again to use as a Capt trainer. I had sold off the only other FRN ship I had besides Algerie and put the Capt in the reserves for just this scenario. Now that I am close to moving up the line, and plan to keep the T7 ship as I like it a lot, I will need a Capt. So have bought the "Dugy" again to get some more points on that Capt from the reserves for when I need to move it to the T7 after I move that one to the T8.

Also, it is hard a lot of times to get human teams in Co-op unless you run low tier. I don't have a lot of low tier ships left so this gives me a ship to train Capt's, earn XP I can convert to Free XP, play at a tier where I am not the only human on the team, and just have fun in. I already had it so all I had to do was buy it and buy and mount the upgrades. Cheap money as it is only a T4 so a quick easy move.

It's baaacckkk...
lol.gif


Ship: Duguay-Trouin
Nation: French Navy (FRN)
Tier: 4
Ship Type: Light Cruiser(CL)
Survivability(HP): 26,700 HP
Armor: 10-30MM / 4% Torpedo Damage Reduction
Maximum Speed: 33 knots
Rudder Shift: 7.8 seconds
Turning Radius: 670m
Detection By Sea: 12.9km
Detection By Air: 7.0km
Detection When Firing In Smoke: 6.8km

Main Armament: 4X2 155MM (2 turrets front/2 rear)
Main Gun Range: 15.0km
Rate Of Fire(ROF)/Reload(RL): 5.0 shots per min ROF / 12.0 seconds RL
180 Degree Turret Rotation: 22.5 seconds
Shell Dispersion @ Max Range: 137m

Shell Type:
Armor Piercing(AP) = 3300 damage
High Explosive(HE) = 2200 (11% chance of fire)

Secondary Guns:
none

Anti Aircraft Defense(AA):
13.2MM = 6X2
75MM = 4X1
Overall AA Rating = 9

Torpedoes: 4X3 550MM
Torpedo Reload(RL): 84 seconds RL
Torpedo Range: 6.0km
Torpedo Speed: 57 knots
Torpedo Max Damage (p/ torp): 12,233
Torpedo Detection Range: 1.2km

Mounted Modules:
Slot 1 = Main Armaments Modification 1 (helps protect against main/secondary/AA guns and torpedo tubes being damaged)
Slot 2 = Damage Control Systems Modification 1 (reduces risk of fire and flooding)

Camo:
Camo in the photo is a special camo (Storm Wind) you have to win by completing a mission and then mount before each battle if you want to use it. I used it just for the port shot as it shows the ship the best against the port background. I will actually demount it and not waste that camo on a T4. There is no permanent camo offered for the ship.

Mounted Consumables: (*)
Damage Control Party (stops fires and flooding + repairs damage to main/secondary/AA guns and torpedo tubes)
Hydroacoustic Search (like sonar - increases detection range of enemy ships and incoming torpedoes)
Catapult Fighter (ship launched fighter plane - not very effective but helps some)

* - consumables are manually activated special features. They have a limited active time then require a recharge period (sometimes lengthy) before you can use them again. All consumables have a premium version (II) available that cost resources and have to be purchased for each battle. The standard versions (I) are free and come mounted by default.

Captain:
I have assigned a 7pt Capt out of my FRN Capt reserves to the ship. I have assigned the points as follows....

1pt = Priority Target (let's you know when you are targeted and by how many)
1pt = Incoming Fire Alert (let's you know when a ship targeting you shoots)
1pt = Preventative Maintenance (-30% to chance of damage to main/secondary/AA guns and torpedo tubes)
2pt = Expert Marksman (reduces turret rotation time)
2pt = Adrenaline Rush (decreases main gun reload time as the ship takes damage)

I will be curious to see if I can improve upon my earlier run with the ship as I have with the USN T5 CL Omaha. I wasn't able to improve on the T6 IJN CA Aoba; I actually did worse. I think I will do well in "Duguy" even if I have a hard time exceeding my previous best with the ship as I really did well with it the 1st go around. I should be able to at least bump my average score even if I can't beat the high score. Stats I want to try and best/improve...

Previous High Score Damage: 129,700
Previous High Score Kills: 5
Previous High Score Planes Shot Down: 4
Previous Average Damage p/ Game: 51,042
Previous Main Battery Hit Rate: 45%
Previous Torpedo Hit Rate: 24%

So it is time for another go round with "Dugy". Already played 1st game with it again. Not anywhere near high score but above my average with it previously. Love this ship.

FRN T4 CL Duguay-Trouin (Port = Dunkirk, France):

kxMyM00.jpg

cIXP9pS.jpg

Y9J1cpR.jpg

mkpoGuz.jpg
 
Last edited:
Something I haven't done for a while is actually list the ships I have in port so I will do so now to bring the fleet up to date. Also, as you can see playing each ship everyday is time consuming to say the least. I actually have stopped doing that as I don't get anywhere in the ships I am trying to get through. Have too many I guess
lol.gif
...

DD = Destroyer
CL = Light Cruiser
CA = Heavy Cruiser
BB = Battleship
T# = Tier (i.e. T5 = Tier 5)
(*) = Premium Ship

United States Navy (USN):
T5 CL Omaha
T6 CL Cleveland
T7 CA Pensacola
T8 CA New Orleans
T9 CA Baltimore
T4 BB Wyoming
T6 BB New Mexico
T7 BB Colorado
T8 BB North Carolina
T9 BB Iowa
T10 BB Montana

German Navy (KM):
T5 CL Konigsberg
T6 CA HSF Admiral Graf Spee (*)
T7 CA Yorck
T5 BB Konig
T6 BB Bayern
T7 BB Gneisenau
T8 BB Bismarck

British Royal Navy (BRN):
T6 CL Leander
T7 CL Fiji
T8 CL Edinburgh
T7 BB Hood (*)
T7 BB King George V

Imperial Japanese Navy (IJN):
T7 CA Myoko
T6 BB Fuso
T7 BB Nagato
T8 BB Amagi
T10 BB Yamato

French Navy (FRN):
T4 CL Duguay-Trouin
T7 CA Algerie

Russian Navy (RUS):
T6 CL Budyonny

Commonwealth/Australian (COM):
T3 DD Vampire (*)
 
Last edited:
Finally starting to get the BRN T8 CL Edinburgh to work for me. Despite being a big Fiji, and I excel with Fiji, I have struggled with "Ed". Had a decent game just now with it though that made me feel like I was running Fiji.
thumbsup2.gif
thumbsup2.gif
Also, I finally got my win % back up to 96% with the win after falling as low as 94.98%. Had a real bad stretch where I was losing left and right. Doesn't take many losses for the % to drop but with as many games and wins as I have it takes a lot of wins to raise it back up. So I have been doing well lately.

FO2CIce.jpg

gabTGBu.jpg

CGBW5pW.jpg

djC1WE0.jpg
 
Last edited:
It's that time again...
crackmeup2.gif


Had no plans to buy another Premium ship anytime soon, as they cost REAL money, but WG put one that was on my list for sale for Christmas so I grabbed it. So welcome to AdmiralThunder's Fleet to the German(KM) T8 Premium Battleship(BB) Tirpitz.

The Tirpitz was the only other BB of the Bismarck class built by Germany. They are almost identical in real life and in game although Tirpitz was completed later in real life and was a little heavier. The real difference between them in that Tirpitz has torpedoes and Bismarck does not (Bismarck gets the Hydroacoustic Search consumable instead). Yup, a big heavy brawling BB with torps. While I have learned how to deal with them in game, and generally win any fight with them, it is such a pain having to stay outside of that torp range and if you get too close and aren't paying attention you eat a wave of torps and get sunk. Will be nice to have torps for me now. Also it will play the same as Bismarck other than having torps to use as well, which I have a ton of games in, so no learning curve.

What is really nice is that the Tirpitz is a Premium ship. That means I can take any Capt from it's nation in the game (Germany in this case), off any ship as long as it is the same nation, and assign it to the Tirpitz without having to retrain it at a 500 doubloon cost. I can also send the Capt back to that same other ship at no cost for retraining. I would only have to pay to retrain if I tried to send the Capt to a different ship than it came off. If I want to change the Capt skills that costs however. So I can use my Bismarck Capt (or any KM ship Capt) on Tirpitz, swapping it back and forth as needed, with no penalty as long as I leave the Capt skills alone. This is great as it let's you train (ie; earn Capt points) faster. All of my KM BB Capt's from the T6 Bayern on are setup the same and what I would want on Tirpitz. So I can use Tirpitz games to advance those other Capt's development at no cost.
thumbsup2.gif
thumbsup2.gif


Another perk of Premium ships is they earn more resources vs standard tech tree ships and they come with permanent camo. Tirpitz is a real money maker which will help me a lot. Being a T8 it can see T6-T10 ships. As not many people play Co-op with T9 or T10 ships, but T6-T8 is the most populated levels in Co-op I will almost always be top tier in the match which is always nice.

As usual stats and then port shots below with 1st game results to follow when I play it. As it is a Premium ship there are no hull, gun, engine, etc... upgrades. It comes fully upgraded...

Ship: TIRPITZ
Nation: German Navy (KM)
Tier: 8 Premium
Ship Type: Battleship(BB)
Survivability(HP): 69,300 HP
Armor: 19-360MM / 24% Torpedo Damage Reduction
Maximum Speed: 30.5 knots
Rudder Shift: 12.8 seconds
Turning Radius: 850m
Detection By Sea: 14.3km
Detection By Air: 13.3km
Detection When Firing In Smoke: 15.0km

Main Armament: 4X2 380MM (2 turrets front/2 rear)
Main Gun Range: 21.4km
Rate Of Fire(ROF)/Reload(RL): 2.3 shots per min ROF / 26.0 seconds RL
180 Degree Turret Rotation: 31.6 seconds
Shell Dispersion @ Max Range: 276m

Shell Type:
Armor Piercing(AP) = 11,600 damage
High Explosive(HE) = 4400 (34% chance of fire)

Secondary Guns:
105MM = 8X2 (dual purpose)
150MM = 6X2

Secondary Gun Range:
105MM = 10.8km (dual purpose)
150MM = 10.8km

Secondary Gun Rate Of Fire(ROF)/Reload(RL):
105MM = 8X2 20.0 shots per min ROF / 3.0 seconds RL (dual purpose)
150MM = 6X2 8.82 shots per min ROF / 6.8 seconds RL

Secondary Gun Shell Type:
105MM = 8X2 High Explosive(HE) (dual purpose)
150MM = 6X2 High Explosive(HE)

Anti Aircraft Defense(AA):
20MM = 12X1
20MM = 8X4
37MM = 8X2
105MM = 8X2 (dual purpose)
Overall AA Rating = 69

Torpedoes: 2X4 533MM
Torpedo Reload(RL): 90 seconds RL
Torpedo Range: 6km
Torpedo Speed: 64 knots
Torpedo Max Damage (p/ torp): 13,700
Torpedo Detection Range: 1.3km

Mounted Modules:
Slot 1 = Main Armaments Modification 1 (helps protect against main/secondary/AA guns and torpedo tubes being damaged)
Slot 2 = Damage Control Systems Modification 1 (reduces risk of fire and flooding)
Slot 3 = Secondary Battery Modification 2 (extends range and improves accuracy of secondary guns)
Slot 4 = Steering Gears Modification 2 (reduces rudder shift)
Slot 5 = Concealment System Modification 1 (-10% to detection range and +5% to enemy gun dispersion)

Camo:
Tirpitz comes with it's own Type 10 Tirpitz permanent camo. The camo provides the following benefits...

-3% Detectability Range By Sea
+4% Dispersion to Enemy Guns
-10% Post Battle Service Fee
+50% XP Earned

Mounted Consumables: (*)
Damage Control Party (stops fires and flooding + repairs damage to main/secondary/AA guns and torpedo tubes)
Repair Party Repair Party (heals back some of the damage taken)
Spotter Plane (ship launched Spotter Plane - increases main gun range while active) (**)

* - consumables are manually activated special features. They have a limited active time then require a recharge period (sometimes lengthy) before you can use them again. All consumables have a premium version (II) available that cost resources and have to be purchased for each battle. The standard versions (I) are free and come mounted by default.

** - Tirpitz has the option to mount a Spotter Plane - OR - Catapult Fighter in the same slot. I have chosen the Spotter Plane as the ship's AA is pretty good and catapult mounted fighter planes are not. The increased visibility and firing range while the spotter is active is of much more use.

Captain:
I have sent the 0 point Captain that came with Tirpitz to the reserves. Most likely I will dismiss him at some point. I currently have assigned the 14 point Captain that is on the Bismarck over to Tirpitz. I will be using my T6 KM BB Bayern and T7 KM BB Gneisenau Captains on it as well once I get the Bismarck Capt up higher in points. Currently the Bismarck Capt is on it however and the points are assigned as follows...

1pt = Priority Target (let's you know when you are targeted and by how many)
1pt = Incoming Fire Alert (let's you know when a ship targeting you shoots)
2pt = Expert Marksman (increase rotation speed of main gun turrets)
3pt = Basics Of Survivability (-15% to the time of repair, flooding recovery, and fire extinguishing)
3pt = Basic Fire Training (decreases reload time of secondary guns and increases damage output of the AA guns)
4pt = Advanced Fire Training (increases the range of both secondary and AA guns)

KM T8 Premium BB Tirpitz w/ Type 10 Tirpitz Permanent Camo (Port = Hamburg, Germany):

k7Jqp3G.jpg

RWjdJzk.jpg

8bWJfY5.jpg

VbE6hjE.jpg

30OADxS.jpg

e7D7271.jpg
 
Status
Not open for further replies.
Back
Top Bottom