Yet another fleet update incoming...
So as I have said previously the US Cruiser line in WOWS will be split into a Light and Heavy line starting at T6. The new T6+ Light Cruisers(CL) will be all new (except for Cleveland which is a T6 now and will be the new T8 CL). The current T7, T8, and T9 Heavy Cruisers(CA) will all move down and a new T9 CA will be added. The current T10 CA will remain the same.
When the line splits and ships are moved various forms of compensation are given re: ships, Captains, and permanent camo's. So I am trying to get to the current T9 US Cruiser Baltimore which will net me the highest compensation once the line splits. The best compensation will come if you have Cleveland through Baltimore and the permanent camo's for them all.
I am now just 1 ship away. I have had the T6 CL Cleveland and it's camo for a long time. Had the T7 CA Pensacola researched for months upon months but never bought it so just got it and it's camo a while back (look back in the thread a page or two). Just finished Pensacola today and got the T8 CA New Orleans and it's camo. So 3 of the needed ships and their camo's are done. 1 to go. Not sure if I will make it or not? It will take a LOT of XP to get there but I will try. Just depends on how soon after the 1st of the year they actually split the line?
The reason I never bought Pensacola was because of how easy they were to kill playing against them and the bad reputation it has on the forums from those who have played it. Didn't look fun and I chickened out
. Once word of the split came out though I knew it was time to get it. The 1st few games were rough as I posted here but once I got the hang of the ship it actually wasn't too bad of a grind. I actually kind of like it and have a blast getting close with BB's and brawling with it. It's 203MM gun do major damage to BB's with the AP rounds. So it will stay with me which surprises me. Thought for sure I wouldn't be able to wait to unload it. Nope. It's a keeper. New Orleans doesn't have the best reputation either and while not as easy to kill as a Pensacola, because they actually have some armor, they aren't overly tough. Hopefully the lessons learned in Pensacola serve me well in New Orleans as they are similar with the same guns.
So on to the New Orleans. Stats and then port shots below as usual. Also, 1st game results once played as usual as well...
Note - Main stats shown are for a stock ship and the stats in ( ) are what the info/values will be after I am able to upgrade it...
Ship: NEW ORLEANS
Nation: United States Navy (KM)
Tier: 8
Ship Type: Heavy Cruiser(CA)
Survivability(HP): 30,500 HP (35,400 w/ B Hull)
Armor: 6-152MM / 4% Torpedo Damage Reduction
Maximum Speed: 32.5 knots
Rudder Shift: 7.2 seconds (5.5 w/ B Hull)
Turning Radius: 660m
Detection By Sea: 10.3km
Detection By Air: 6.7km
Detection When Firing In Smoke: 7.0km
Main Armament: 3X3 203MM (2 turrets front/1 rear)
Main Gun Range: 14.7km (16.2km w/ Gun Fire Control Upgrade)
Rate Of Fire(ROF)/Reload(RL): 4.0 shots per min ROF / 15.0 seconds RL (5.0 shots per min ROF / 12.0 seconds RL w/ Main Gun Upgrade)
180 Degree Turret Rotation: 25.7 seconds (27.7 seconds w/ Main Gun Upgrade - yes it's longer)
Shell Dispersion @ Max Range: 125m (134m w/ Gun Fire Control Upgrade)
Shell Type:
Armor Piercing(AP) = 4600 damage
High Explosive(HE) = 2800 (14% chance of fire)
Secondary Guns:
127MM = 8X1 (dual purpose)
Secondary Gun Range:
127MM = 5.3km (dual purpose)
Secondary Gun Rate Of Fire(ROF)/Reload(RL):
127MM = 13.33 shots per min ROF / 4.5 seconds RL (dual purpose)
Secondary Gun Shell Type:
127MM = High Explosive(HE) (dual purpose)
Anti Aircraft Defense(AA) Stock Hull:
20MM = 26X1
40MM = 6X2
127MM = 8X1 (dual purpose)
Overall AA Rating = 44
Anti Aircraft Defense(AA) Upgraded B Hull:
20MM = 9X1
20MM = 17X2
40MM = 6X4
127MM = 8X1 (dual purpose)
Overall AA Rating = 49
Mounted Modules:
Slot 1 = Main Armaments Modification 1 (helps protect against main/secondary/AA guns and torpedo tubes being damaged)
Slot 2 = Damage Control Systems Modification 1 (reduces risk of fire and flooding)
Slot 3 = Aiming Systems Modification 1 (improves main gun accuracy and secondary gun accuracy and range)
Slot 4 = Steering Gears Modification 2 (reduces rudder shift)
Slot 5 = Concealment System Modification 1 (+5% to enemy gun dispersion / -10% to detectability range)
Camo:
I have purchased the permanent Type 18 New Orleans camo. Camo provides the following benefits...
-3% Detectability Range By Sea
+4% Dispersion to Enemy Guns
-10% Post Battle Service Fee
+50% XP Earned
Mounted Consumables: (*)
Damage Control Party (stops fires and flooding + repairs damage to main/secondary/AA guns and torpedo tubes)
Defensive AA Fire (increases AA fire and decreases enemy planes effectiveness while active) (**)
Radar (like Hydroacoustic Search but increases detection range of enemy ships and incoming torpedoes even further) (***)
* - consumables are manually activated special features. They have a limited active time then require a recharge period (sometimes lengthy) before you can use them again. All consumables have a premium version (II) available that cost resources and have to be purchased for each battle. The standard versions (I) are free and come mounted by default.
** - New Orleans has the option to mount Hydroacoustic Search - OR - Defensive AA Fire in the same slot. I have chosen the Defensive AA Fire as it also has the ability to mount Radar in another slot and that means no fighter so Defensive AA Fire is needed.
*** - New Orleans has the option to mount Radar - OR - a Catapult Fighter in the same slot. I have chosen Radar.
Captain:
I have assigned the 9 point Captain that I had on the T7 Pensacola to New Orleans and respec'd him to better fit the new ship....
1pt = Priority Target (let's you know when you are targeted and by how many)
1pt = Incoming Fire Alert (let's you know when a ship targeting you shoots)
1pt = Preventative Maintenance (-30% to chance of damage to main/secondary/AA guns and torpedo tubes)
1pt = Expert Loader (reduces reload time when swapping shells by 50% if guns are already loaded)
2pt = Expert Marksman (increase rotation speed of main gun turrets)
3pt = Superintendent (adds +1 charge to all mounted consumables = Defensive AA Fire & Radar)
USN T8 CA New Orleans w/ Type 18 Permanent Camo (Port = New York Harbor, USA):