- Joined
- Jul 2, 2007
- Messages
- 5,294
Yeah, I went ahead and bought it for my Christmas present to myself LoL. I'd originally bought a PS4, VR Skyrim Bundle, and PowerA charging stand for my son and daughter-in-law for Christmas early gift giving last week. They both chuckled upon opening the PS4 box first because unbeknownst to me they'd already bought one a few weeks prior, but they were thrilled with the VR headset bundle and the charging stand.
So I kept the PS4 for myself and ordered the VR Headset & Skyrim bundle which was delivered today.
Got it setup and still have some wire stowing/management to do to improve how it all looks as a setup. The headset was kind of a pain to get configured and tuned in and I'm still not 100% sure I've got the view angle right but it's close. I'm not going to be a fanboy and praise it in lieu of any faults I discover and I have found so far that the main part that holds the screen and lenses needs to be hinged on the rigid headband thing, and it's not ... that I can find anyways. In order to get the facial curtaining or whatever to flush up good and seal out all light around the edges I can't pull the headband down in the back like it shows you're supposed to do. When I do that the screen/lens module's rubber flashing/curtaining pulls away from my cheeks under the eyes and lets light in and screws up focus too. So I have to leave the back side of the headband high on the rear of my head until i figure it out if I'm not doing something right yet, but a simple friction or viscous hinge between the headband assembly and the screen/lens module would solve the problem because you could keep the module on place as the hinge allowed the headband to adjust down in back. It could still be that I'm not doing something right, so all that is a tentative conclusion at this point.
Before the game started in 3D stereoscopic, looking at the 2D pre-game menu screen it was the same scale as if you are sitting in the movie theater about, I don't know, 10 or 15 rows back from the screen. Once the game starts you lose all perception of any 2D screen and you're in a 3D world. You turn your head and it's the same as turning your head looking around in real life, same with up and down-- the game world is all around, above, and below you and in 3D which works rather well actually. That effect will be very useful if it is the same in upcoming Ace Combat 7.
The [Skyrim] game characters are scaled creepy close to 1:1 sizing with real people. Elder Scrolls V: Skyrim, the game that's bundled with it is a special release for PS4 VR as far as I know and not bad, but graphically it looks a little dated, and not because your're seeing 960x1080 resolution (1920x1080 in two side by side halves rendered in stereo offset for each lens to create the 3D effect) but because the graphics are just somewhat dated in this game. As games go, the genre is not at all my cup of tea-- I'm a first person shooter (call of duty) guy and a flight "sim" guy for the most part, but I can find fun in the first person fantasy/medieval role playing sword and magic stuff too, up to a point. The VR bundle came with two 'move' controllers that look like small wands with balls on the end. Haven't tried those yet as they need to be charged overnight. I also need to google how to activate the earphones, nothing in the paper work I could find.
So I kept the PS4 for myself and ordered the VR Headset & Skyrim bundle which was delivered today.
Got it setup and still have some wire stowing/management to do to improve how it all looks as a setup. The headset was kind of a pain to get configured and tuned in and I'm still not 100% sure I've got the view angle right but it's close. I'm not going to be a fanboy and praise it in lieu of any faults I discover and I have found so far that the main part that holds the screen and lenses needs to be hinged on the rigid headband thing, and it's not ... that I can find anyways. In order to get the facial curtaining or whatever to flush up good and seal out all light around the edges I can't pull the headband down in the back like it shows you're supposed to do. When I do that the screen/lens module's rubber flashing/curtaining pulls away from my cheeks under the eyes and lets light in and screws up focus too. So I have to leave the back side of the headband high on the rear of my head until i figure it out if I'm not doing something right yet, but a simple friction or viscous hinge between the headband assembly and the screen/lens module would solve the problem because you could keep the module on place as the hinge allowed the headband to adjust down in back. It could still be that I'm not doing something right, so all that is a tentative conclusion at this point.
Before the game started in 3D stereoscopic, looking at the 2D pre-game menu screen it was the same scale as if you are sitting in the movie theater about, I don't know, 10 or 15 rows back from the screen. Once the game starts you lose all perception of any 2D screen and you're in a 3D world. You turn your head and it's the same as turning your head looking around in real life, same with up and down-- the game world is all around, above, and below you and in 3D which works rather well actually. That effect will be very useful if it is the same in upcoming Ace Combat 7.
The [Skyrim] game characters are scaled creepy close to 1:1 sizing with real people. Elder Scrolls V: Skyrim, the game that's bundled with it is a special release for PS4 VR as far as I know and not bad, but graphically it looks a little dated, and not because your're seeing 960x1080 resolution (1920x1080 in two side by side halves rendered in stereo offset for each lens to create the 3D effect) but because the graphics are just somewhat dated in this game. As games go, the genre is not at all my cup of tea-- I'm a first person shooter (call of duty) guy and a flight "sim" guy for the most part, but I can find fun in the first person fantasy/medieval role playing sword and magic stuff too, up to a point. The VR bundle came with two 'move' controllers that look like small wands with balls on the end. Haven't tried those yet as they need to be charged overnight. I also need to google how to activate the earphones, nothing in the paper work I could find.