Time for an update...
Huge Nor'easter bearing down on the homestead today so nothing better to do while the blizzard rages outside than finish off the grind from the KM T6 BB BAYERN to the KM T7 BB GNEISENAU. Power flickered a few times so wasn't sure I would be able to do it but I did finally finish up earlier today. The GNEISENAU is now in port.
Before I get to the new ship a little more on BAYERN. I had another awesome day with RNG in it. Almost as if RNGesus decided to finally have pity on me at the end following such a horrible streak of bad matches with it. The last couple days have been amazing in BAYERN. Gonna post a quick video to show you how good RNG has been to me and then will post my final match results with BAYERN.
NOTE - I am having issues with the replays whenever the times where I am in zoom/tactical view comes up in them. The replay becomes very choppy/bouncy and hard to watch. It isn't the recording software to make them into youtube videos it is actually the replay itself. Have posts on WOWS forums to try and see what I can do about it. So you will have to excuse the poor replay results in the clip below.
So, here is a clip from one of the last games I played this morning in BAYERN. Game is winding down and the ship with me and I had just finished off the enemy BAYERN and I am going for the enemy TEXAS who has shot at me 2X's but failed to damage me as I was able to dodge and bounce any shells sent my way. I on the other hand did not miss!
USN T5 BB TEXAS has 49100 HP when fully healthy. This one in the clip had not been hit before my secondary's get it for 370 HP and then I let fly and land 7 of the 8 shells for 4 citadels and obliterate it. This is now my single best take out of an enemy BB. Just smoked it.
Here are the post battle results from final game in BAYERN( well in the grind to GNEISENAU - probably holding onto it for a while to use to make Free XP ). Good way to go out and ironically I take out another almost full HP TEXAS( more than one salvo though ). Guess my BAYERN was in the mood for BBQ today or something...
So now on to GNEISENAU. Once I had it in port I decided to go for it and I used Free XP to fully upgrade it( just not a fan of stock ships ). My Free XP reserves took a big hit as did my credit reserves( over $12,000,000 to buy and fully upgrade it
)but the ship is fully upgraded and I can now start the grind to the T8 BISMARCK. I am looking forward to 32 knots and torps on GNEISENAU. Going to be different for sure vs other BB's to this point with torps, that speed, and it is also freaking LONG! Going to be an adjustment.
I plan to transfer either my BAYERN Capt or my KONIG Capt to the new ship but not sure yet which I will do? Thinking maybe the KONIG one as it is spec'd for AFT to help the secondary's and AA BUT it doesn't have PT or IFA which I most definitely want seeing as I am going to see up to T9 matches. Might have to buy a couple skill points for the Capt to get PT/IFA or just use the BAYERN Capt and forgo AFT. Decisions decisions...?
Here we go with no further rambling...
Ship: GNEISENAU
Nation: German Navy(KM)
Tier: 7
Ship Type: Battleship(BB)
Survivability(HP): 58,200 HP
Armor: 25-350MM
Maximum Speed: 32 knots
Rudder Shift: 11.8 seconds
Turning Radius: 830m
Main Armament: 3X2 380MM ( 2 turrets front/1 rear )
Yes only 6 guns
Main Gun Range: 19.5km
Rate Of Fire(ROF)/Reload(RL): 2.3 shots per min ROF / 26 seconds RL
Shell Dispersion: 258m
Shell Type:
Armor Piercing(AP) = 11,600 damage
High Explosive(HE) = 4400 damage
Secondary Guns:
128MM = 11X2 ( dual purpose )
Secondary Gun Range: 6.0km ( 7.2km if I transfer Capt from KONIG w/ AFT )
Secondary Gun Rate Of Fire(ROF)/Reload(RL):
128MM = 12 shots per min ROF / 5 seconds RL ( dual purpose )
Secondary Gun Shell Type:
128MM = High Explosive(HE) ( dual purpose )
Torpedoes: 2X3 533MM
Torpedo Reload(RL): 68 seconds RL
Torpedo Range: 6km
Torpedo Speed: 64 knots
Torpedo Max Damage( p/ torp ): 13,700
Torpedo Detection Range: 1.3km
Anti Aircraft Defense(AA): ( Assorted caliber and types )
20MM = 12X2
20MM = 7X4
37MM = 6X2
128MM = 11X2 ( dual purpose )
Mounted Modules:
Main Armaments Modification 1
Secondary Battery Modification 2 ( might change to aiming systems mod if the guns are too bad )
Damage Control System Modification 1
Steering Gears Modification 2
Here it is in port...